QUOTE (SirSquidness @ Jan 4 2010, 12:58 PM)
QUOTE (Hoodlum @ Dec 30 2009, 11:53 PM)
But lan's aren't a customer base... people are. designers typically don't make games specifically for wan. they just make a game.
You misunderstand me.
People who go to LANs make up a miniscule portion of their customer base.
Any game that will work over the internet can easily be made to work over LANs by the developer. It's a business choice not to do it. LAN support generally means higher piracy rates.
YErr..... so as I said; the decision not to have lan support is to maximize profit. nothing more.
They not doing it for
our benefit squid, the gamers.. but for the benefit of their profit margins. - theres no misunderstanding we just in complete agreement lol.
As for development frookie, ur right... I meant to say activision..
u really do have to think past who's names on the box nowdays and see who actually owns the rights to the game;
"In 2006, Activision gave Treyarch, an
internal studio, the responsibility to develop CoD3 as part of a strategy to
maximize its returns on the series. The relationship with both studios meant a CoD game could be released every year."
http://www.gamepro.com/article/news/178868...veloper-rights/It maybe developed by Infinity or sum1 else, but at the end of the day it all falls under the Activision/blizzard's mammoth umbrella;
http://www.activisionblizzard.com/corp/index.htmlA company who owns a VERY dominant percentage of the market. and growing.
Which means less competition between developers, which means poor quality games such as w@w for u and I. - And with little competition the whole industry stagnates. It's the same reason why good aussie developers, and developers around the world for that matter can't compete.
It doesnt matter how u spin it... the fundamental is this; everything Activision does it does purely to
"maximize its returns" and they certainly didnt have u and I in mind when they made mw2.
The developers most certainly would have. But nothing gets done without the man with large bags of cash. it's just that simple, and a far cry from the days where the game was about the gamer.. rather then simply the profit margin of whoever made it.
Dont get me wrong.. I love cod4 and to a lesser extent mw2.. both great games in their own right. But im certainly not ignorant to what the powers that be are up to.
Call of Duty MW2 did $550 million worldwide in its
first five days on sale. and it cost activision/blizzard an estimated $40 million to produce.
- do the math lol
"Gran Turismo 5 has cost $60 million so far, but that game's been in development for five years... not the two it took to get MW2 out the door.
So, yes, if you were wondering how Activision got so much detail - Fiddy and Keith David into the game, that's how they did it. By throwing money at it." - [LA Times]
yet we still donate $100 of our hard earned money for a piece of plastic and cd key while the fat cats at actlizzard bank 10's of millions of dollars for themselves every month of the year.
And they still wonder why piracy exists lol. Ofcorse to them, $100 is a meal at maccas... god bless their cotton socks.