QUOTE (That Commander @ Dec 13 2010, 08:58 AM)

...I think the game actually uses Company Rating, not just profit,
which has a number of factors. This gets displayed at 2050, who the game thinks won.
I can definitely confirm that it is 'Company Rating' that decides who wins. I made some modifications to my infrastructure - particularly the construction of maglev track, which managed to bump my company rating to above PST, despite having only a quarter of the company value.
That is not to say that I win... The deadline is 2050, or when the server finishes

Naturally, having a high performance generally means high profit. It took me nearly 100 years, transporting 8 different kinds of cargo (passenger and freight), and construction of maglev before I finally topped his peformance...
That high peformance was achieved using Floss '47 locomotives, a design nearly 100 years old with a top speed of 160km/h*, and very long haul passenger routes. That ticks four of the boxes:
- 40,000 units of cargo delivered in the last year (400 points)
- 10,000 pounds minimum profit of vehicles at least two years old (100 points)
- 50,000 pounds minimum monthly revenue earned in past 3 years (50 points)
- 100,000 pounds maximum monthly revenue earned in past 3 years (100 points)
(Source:
Company Rating)
That's a performance of 65% straight away.
It would seem that in OpenTTD, passenger transport is the most lucrative. This is at odds with real life, where it is usually freight that actually makes money (or loses less

), and passenger transport is subsidised.
*Having said that, in Australia we consider "High Speed" to be 160km/h! The Floss '47 is actually a real locomotive
(British Rail Class 47), built in the 1960s!