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> Osu! Comp at Respawn?
OM NOM NOM
post Dec 14 2010, 03:30 PM
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I'm just wondering if we could possibly hold a Osu! comp.
It's a freeware rhythm game but use your mouse instead of arrow keys.
The game does have a multiplayer, but its online and from what i can see you can't make dedicated servers for it. However, from what I heard you don't need to use so much internet to run multiplayer, so it could be a possibility?
It's allot of fun and i'm sure that i know that there will be at least some people at respawn who have played it and would be interested.


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OM NOM NOM
post Jan 4 2011, 12:24 PM
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Ok found the post in the forums that regarding LAN compatibility.
QUOTE
peppy:
When I started making osu!, this was a high priority feature. I lanned a lot with friends. This no longer happens. I don't know if this is worldwide, but gaming has moved to the internet. I know the benefits of having lan support, but it's not a simple move and requires either a local implementation of Bancho, or huge netcode changes.

If this helps at all.

from http://osu.ppy.sh/forum/viewtopic.php?f=4&...p;sk=t&sd=a
(need to be a member to see it.)


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Jen
post Jan 5 2011, 10:42 PM
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QUOTE (OM NOM NOM @ Jan 4 2011, 01:24 PM) *
Ok found the post in the forums that regarding LAN compatibility.
QUOTE
peppy:
When I started making osu!, this was a high priority feature. I lanned a lot with friends. This no longer happens. I don't know if this is worldwide, but gaming has moved to the internet. I know the benefits of having lan support, but it's not a simple move and requires either a local implementation of Bancho, or huge netcode changes.

If this helps at all.

from http://osu.ppy.sh/forum/viewtopic.php?f=4&...p;sk=t&sd=a
(need to be a member to see it.)


Reading that suggests it requires continuous internet access. Which isn't a good sign. Can you tell us its bandwidth requirements (how much it needs to work/operate?) or is it like steam and only needs to authenticate and works after that without the need of the net?

To quote SirSquid, it's a "mayhaps" depending on what it'll need.


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post Jan 6 2011, 12:45 PM
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QUOTE (Jeffy @ Jan 5 2011, 11:42 PM) *
Reading that suggests it requires continuous internet access. Which isn't a good sign. Can you tell us its bandwidth requirements (how much it needs to work/operate?) or is it like steam and only needs to authenticate and works after that without the need of the net?

To quote SirSquid, it's a "mayhaps" depending on what it'll need.

Unfortunatly it requires a constant stream. and it needs the max of 3kb/sec per player. sad.gif


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