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That Commander
post Jul 18 2010, 08:51 PM
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From: Bacchus Marsh
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Hello, I am posting this in case you did not know: as of December 2009, the OpenTTD developer community have completely replaced the graphics and sound, meaning the game is now completely free to use without requiring a TTD license.

I remember this game used to be run as a comp, but I never joined in since it required the game files from the original TTD.

I would be interested in a multiplayer match (does not have to be a comp).

Cheers
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That Commander
post Mar 19 2011, 05:34 PM
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Posts: 153
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From: Bacchus Marsh
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Hello

I have found out recently that I will probably not be attending Respawn due to another higher priority event occurring on the same day.

Thought I'd post some pictures of what I was thinking of attempting at this Respawn: Superfreighters, otherwise known as Mammoth Trains in OpenTTD. I was thinking of some sort of Intermodal Freight Terminal setup, with trucks and small trains transferring cargo to a giant, fast train (speed greater than 160KM/h). Instead I took a different less complicated approach.

I suppose I should get to the point (note: images will take ages as my upload is slow):


What you are looking at: several farms are surrounding a factory which accepts livestock and grain, and produces goods. Goods is the final unit of cargo that can be transported directly to towns. This is "sort of" intermodal in the sense lots of smaller trains are inolved. The station there is 40 tiles long, and the trains are comprised of 70 carriages and 10 locomotives. Each train is capable of holding 1750 units of cargo, which translates to 2310 tonnes (not including locomotive mass).

Here are the delivery stations, also 40 tiles long.


I chose 10 locomotives in order for the train acceleration and top speed to be acceptable. The OpenTTD Manual provides a page on calculating how Tractive Effort and Power is required to move a given amount of mass, but it is actually a fairly complicated affair to calculate. Tractive Effort (TE, in KiloNewtons) affects ability to move a mass, while power affects the speed at which it can move said mass. The practical reality is, if you try to move too much mass, the train will both accelerate slower and will never reach it's top speed, and could be even worse at hill climbing. The page shows you how to calculate how much power you'll need for a given speed for a given mass, but the problem with starting with the mass is that locomotives also end up making a significant portion of the total mass, which affects your calculations. So the answer I suppose is: keep adding locomotives until the acceleration is acceptable. You might have to make your stations bigger though!

Two of the of Superfreighters use the SH'40 Locomotive which is probably one of the best locos for Freight. It has a TE of 243KN and a Power of 5000HP which is better than the next two Electric Locomotives (the T.I.M and AsiaStar), even if it's Max TE is less. It means it has more power on tap to acheive its top speed.

So what is the performance like? As said, the SH'40 trains accelerate and reach their top speed as if they were only hauling 5 carriages. There's a good chance I've specified too many locomotives for the task. I've read people complaining Mammoth train performance is bad. The only reason is lack of power. The third train uses TIM locomotives, which serves the longer distance station in the second picture. While it does eventually reach its top speed, it certainly "feels" like it could use another pair of locomotives. This is because overall, each locomotive only has 3,500HP.

So, what can I conclude about the applicability of Mammoth Trains?

Operationally, Mammoth trains are a nightmare. Entering and exiting depots can take days. If you don't design the depot properly, you'll find your trains blocking the path of exiting trains unnecessarily long. Finding the room for a 40 tile long station is problematic; the land has to be made flat to accomodate it, and that often means destroying trees, which angers the various local authorities, and if you look, you'll see one of the station passes through three of them!

The second issue is the shear amount of time needed to fill them, thus why I chose a factory which I could connect several farms to feed it. At peak I've seen the factory produce nearly 2000 goods per month, but on average around 600-800. But this still isn't quick enough. That means it takes one about 2 to 3 months to fill. As there are 2 other train involved, that means each train runs about 3 times per year. Waiting for up to 4 months means their reliability is shot on departure, meaning they'll often breakdown before they get to their destination. This can be mitigated, but it had to be mentioned.

Having said all that, Mammoth trains certainly look cool. The two shorter distance trains generate $350,000 per trip, with a profit of around a 1,000,000 per year. The TIM powered longer distance train generates $650,000 per trip. But to put that into perspective, one of my 8 passenger and 2 mail carriage trains powered by the SH'125 200km/h diesel locomotive generates $100,000 per long distance trip, for an annual profit of around $500,000, at a 10th of the operating cost. All that means is I need to ramp up Goods production to make these trains worthwhile.
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- That Commander   Open Transport Tycoon Deluxe   Jul 18 2010, 08:51 PM
- - SirSquidness   OpenTTD is a fantastic game. I would be honoured t...   Jul 18 2010, 09:05 PM
- - That Commander   By the way, how did the comp work? Set time limit ...   Jul 18 2010, 09:20 PM
- - SirSquidness   I don't know how long ago you're talking a...   Jul 19 2010, 10:30 AM
- - That Commander   Oh righto, I assumed as it was once run as a serve...   Jul 19 2010, 06:03 PM
- - Thrillho   I love this game! I'm so in but I have tro...   Aug 30 2010, 08:27 PM
- - That Commander   Excellent, we'll see you at the lan Some qu...   Aug 31 2010, 10:36 AM
- - SirSquidness   Whatever you like! It's not a competition...   Aug 31 2010, 10:45 AM
- - Tank   I've heard of this game... but i want to play...   Aug 31 2010, 11:59 AM
- - SirSquidness   Start playing now - multiplayer isn't friendly...   Aug 31 2010, 12:27 PM
- - Maelstrom   I've played once with a friend, had no idea wh...   Sep 1 2010, 09:51 PM
- - That Commander   Hmm, didn't know it had co-operative multiplay...   Sep 2 2010, 11:18 AM
- - Prim   This game is awesome Can we get it put on the ...   Sep 30 2010, 01:34 PM
|- - That Commander   QUOTE (Prim @ Sep 30 2010, 01:34 PM) This...   Sep 30 2010, 08:50 PM
- - SirSquidness   It doesn't have to be on the timetable for you...   Sep 30 2010, 01:42 PM
- - Red Leader   I'm gonna have to play this game for a bit, bu...   Oct 8 2010, 10:15 PM
- - Patryn   'twas fun, but got kinda messy by the end of t...   Oct 10 2010, 05:32 PM
- - That Commander   Yes indeed it was fun, in fact I'd say with th...   Oct 10 2010, 08:14 PM
- - That Commander   Hello Has anyone been playing this recently? If y...   Nov 19 2010, 05:37 PM
- - That Commander   Hey, is anyone interested in playing this at the u...   Dec 9 2010, 10:45 PM
- - SirSquidness   Sure! \o/   Dec 10 2010, 08:09 AM
- - That Commander   A screenshot from the Respawn V19 server: a massiv...   Dec 12 2010, 08:19 PM
- - SirSquidness   I'm disappointed that I didn't get enough ...   Dec 12 2010, 09:20 PM
- - Jeffy   Isn't Peter Sadler Transport an actual company...   Dec 12 2010, 09:26 PM
- - That Commander   "Peter Sadler Transport" is Prim's t...   Dec 13 2010, 07:58 AM
- - Prim   Next lan 2000 trucks will be a minimum, over 9000 ...   Dec 13 2010, 10:28 AM
|- - SirSquidness   QUOTE (Prim @ Dec 13 2010, 11:28 AM) Next...   Dec 13 2010, 10:33 AM
- - That Commander   I wonder if multiplayer would handle 2000 trucks? ...   Dec 13 2010, 06:47 PM
|- - SirSquidness   QUOTE (That Commander @ Dec 13 2010, 07:4...   Dec 13 2010, 07:10 PM
- - That Commander   QUOTE (That Commander @ Dec 13 2010, 08:5...   Dec 14 2010, 09:56 PM
- - That Commander   Hello again I just checked that Respawn v20 is up...   Feb 26 2011, 09:28 AM
- - Tyrant   Most definetely.   Feb 27 2011, 10:39 PM
- - Prim   I'll join, planning on some massive cuttings a...   Mar 1 2011, 12:55 PM
- - That Commander   I think you will be booted from the server. That...   Mar 1 2011, 01:49 PM
- - Prim   The game is all about efficiency. I have reviewed ...   Mar 4 2011, 10:07 AM
- - That Commander   I am looking forward to the 2000 trucks. I might t...   Mar 4 2011, 11:28 AM
- - Guni   Im keen to play if someone can teach me how to   Mar 5 2011, 12:27 PM
- - That Commander   I am thinking of setting up a Server for testing/t...   Mar 7 2011, 10:21 PM
- - Prim   You've lost me on that - will have to read pro...   Mar 8 2011, 09:31 AM
|- - That Commander   Nothing beats single-direction double track for si...   Mar 8 2011, 11:08 AM
- - orbit   This does look interesting. I take it being an ope...   Mar 11 2011, 01:46 PM
- - Prim   Hey orbit, we would probably run it on lan only, ...   Mar 11 2011, 01:53 PM
- - orbit   Ah ok so you cant have massive games with levels t...   Mar 11 2011, 01:58 PM
- - That Commander   Actually, map sizes can be 2048x2048 tiles. Not ps...   Mar 15 2011, 09:27 AM
- - SirSquidness   If your factory is only producing 2k goods/month m...   Mar 19 2011, 10:24 PM
- - Prim   Not to worry im still willing to host the game if ...   Apr 16 2011, 12:29 AM
- - That Commander   Hello again, that time of the year, anyone interes...   Jul 2 2011, 11:52 AM
- - That Commander   "Peter Sadler Transport" manages to win ...   Jul 10 2011, 11:32 PM
- - SirSquidness   Everything has a 100% reliability when you turn of...   Jul 14 2011, 02:35 PM
- - That Commander   Hello I will be running the server for this game ...   Sep 18 2011, 06:48 PM
- - Prim   I would say you have the goal of linking EVERY tow...   Sep 18 2011, 08:57 PM
- - That Commander   About as many interested in running Victorian Intr...   Sep 20 2011, 11:43 AM
|- - Jeffy   QUOTE (That Commander @ Sep 20 2011, 11:4...   Sep 20 2011, 01:51 PM
- - That Commander   Thankfully, no There used to be something called...   Sep 21 2011, 07:13 PM
- - That Commander   The State Transport Authority was unable to attend...   Sep 25 2011, 04:46 PM
- - Jeffy   No it wasn't, but now I have something I can p...   Sep 25 2011, 07:30 PM
- - SirSquidness   I hear so many people say 'Man, I love that ga...   Sep 25 2011, 10:19 PM
|- - Jeffy   QUOTE (SirSquidness @ Sep 25 2011, 10:19 ...   Sep 25 2011, 11:17 PM
- - Prim   I couldn't get the necessary funds to start up...   Sep 26 2011, 10:32 AM
- - That Commander   The difficulty with this game is that it requires ...   Sep 26 2011, 10:36 AM
- - Jeffy   I'm more than happy to host a server on my ser...   Sep 26 2011, 02:59 PM
- - That Commander   If you are up for it If you do, could you please...   Sep 27 2011, 07:40 PM
- - Jeffy   Sure, let me look into what exactly I need to do i...   Sep 28 2011, 12:09 PM
- - That Commander   So... Anyone notice the new Public Transport Devel...   Apr 6 2012, 03:48 PM
- - Prim   is there still any interest for this game?   Apr 14 2012, 06:13 PM
- - That Commander   Why yes there is Thanks to the two guys at V24.5 ...   Jul 22 2012, 02:33 PM
- - Prim   That server mentioned is still up, and hopefully t...   Mar 8 2013, 11:01 AM
- - That Commander   I'm pretty sure no one would have read that po...   Mar 8 2013, 11:32 AM
- - That Commander   Hey guys I am thinking of running an OpenTTD serv...   Jan 15 2014, 10:16 PM
|- - Antycore   QUOTE (That Commander @ Jan 15 2014, 11:1...   Jan 16 2014, 07:48 PM
- - Antycore   After discussion with a couple of TTD fans I am po...   Jan 19 2014, 12:29 PM


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