The problem with using CS:S for GG is that patches have a bad habit of breaking the mod overlay.
Given CS:S doesn't see as many, I can't see it as a problem but I'll gladly talk to someone who used to administer the Monash:GG server and get their thoughts as its something they're an expert on.
But I do understand the recoil/bullet pattern.
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Jen
Gaming Rig: Intel i7-3770K Ivy Bridge, 16GB DDR3 RAM, 120G Intel 330SSD, Asus GTX760 and Asus P8Z-77V-Pro
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