Welcome Guest ( Log In | Register )

> Competition: Super Smash Bros. Melee, Discussion thread for competition
yoshiyoshi
post Jan 13 2014, 10:15 AM
Post #1
Player

Posts: 147
Joined: 15-November 12
From: Sunbury
Next event:



Discussion thread for Super Smash Bros. Melee by yoshiyoshi

Bring on the Mayhem!

This competition is a straight-forward fight to the finish. Items will be on (but not frequent), and all characters may be used.

Each fight will be 4-player Free-For-All, starting with Time-Limited battles (to keep things moving), and eventually culminating in a no-time-limit, 6-life free-for-all battle in the final.

Courses will be chosen on the day (all stationary battlefields), but the final will be Hyrule Temple (bar popular protest).

The battles will be shown on the Respawn Projectors for all to see. But that's not as awesome as being the one to claim the glory!

Oh, and did I mention Streamed Via Projector?

Ready...? GO!
Profile CardPM
Go to the top of the page
+Quote Post
 
Start new topic
Replies
Plasia
post Jan 23 2014, 03:21 PM
Post #2
Player

Posts: 23
Joined: 16-July 09
Next event:



Hey, it was great fun winning this event, it was also super hype and that's awesome! Let's talk about optimising this format.

- Keep the stock timer as it was, but have 1 less stock.

- Don't pick temple ever.

- Consider getting rid of some of the campier stages, such as Venom, Princess Peach's Castle, DK Island Kongo Jungle (because of Klap Trap)

- Have a set method for resolving ties. (should happen less with 1 less stock though).


Now some technical suggestions:

Info on Input Lag: http://www.displaylag.com/what-is-input-lag-the-breakdown/

The projector lagged, which sucked but there are a few ways to get melee setup without lag but still have it on the projector.

- Use the monitor out from a CRT TV, this way the game is played on a CRT so there wont be any input lag
- Use a powered splitter to split between a CRT and the projector.

- A more outlandish solution, but one that allows you to use a LCD monitor would be to use a wii and ntsc melee to have melee running at 480p. Then you use a device called wii2hdmi (which I have). Then as long as the display can upscale 480p without causing lag you have melee on a more common LCD Monitor.

- An even more outlandish solution: Combine the above but use Project M instead of melee. Project M has the advantage of adding many characters and the controls and physics are just like melee. The benefit of this is that there is widescreen support.

Contact me for assistance for the next event, I am happy to help.
Profile CardPM
Go to the top of the page
+Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2025 - 07:02 AM