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> TF2 Competition Restrictions and Maps, What I think needs to change.
the ned
post May 20 2009, 03:59 PM
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Last time the tf2 competition was a joke.

When you are able to run 5 engies as defence against only 5 people, it ruins the fun and competitiveness of the game.

I suggest that we run cevo class restrictions for the competition so that we avoid stupid situations like this again.

Cevo means that you can run:

2 soldiers
2 scouts
2 snipers
1 of every other class (pyro, demo, heavy, engy, medic, spy)

This will make the competition actually .... fair, but also possible to cap points / push the cart.

I would also like to see 5 point push/pull maps used rather than payload maps.

These would include cp_well, cp_granary, cp_badlands.

It would also be possible to run cp_gravelpit, but that tends to end up in a stalemate situation.

This is just my input, seeing as I play tf2 online actively in leagues.

But feel free to disagree with me, i'd like to hear your input.
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SirSquidness
post May 21 2009, 08:35 PM
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(I could have sworn I already posted a reply here, but it's probably sitting in a minimised window on my laptop. Meh)

TheTacoMan: I'd agree re: arena mode. I do quite enjoy it, and my opinion is that it actually requires a fair bit of team work, communication and cooperation to stay alive. Arena will likely feature one round of the comp.

I'm probably leaning towards liking the idea of class restrictions. However, I was thinking on the way home from uni just before.

Class restrictions prevent OP class combos from dominating. The thing is though, that the other team is free to choose a good combo to counter said OP combos. Got two medic/heavy pairs? Get two good snipers. "Boom, headshot". Lots of sentries? Uber up a medic+demo/heavy/soldier, and get a spy or two in on the action.

As for preventing class selections that will stop a noob team in their tracks, I do think that if the team is smart enough to pick classes to stop a noob team, which classes the good team picks doesnt' matter - they're going to pwn the noob team regardless.

As we discussed in the PM (repeating here for the purposes of other people), the gametype will vary with the round. Payload will likely feature, as will arena. Having mostly the 5 point push-pull maps would get quick quickly (just like I got bored of the CS: S comp after two rounds when I played - I think our team won three rounds out of the two matches, mind you).

Now a few questions for the masses (perhaps this might be forked off to another thread w/ a poll later one)

-Custom maps? Yes/no? I wouldn't pick any obscure ones. I'd encourage the teams to spend 5 minutes or so familiarising themselves with the map before setting themselves to ready for the tournament. And not to mention having them on the TF2 server pre-tournament to practice on. But yeah.. I don't know about custom maps.

-Class limiter? Yes/no/sometimes? A happy medium perhaps would be having the limiter on the first two rounds so that noob teams have a lesser chance of picking bad teams ("hahaha. let's scout rush!") and good teams wont dominate as much ("Let's rush heavy/medic") then turn it off in the later rounds so that the good teams that actually know how to counter those sorts of strategies have the freedom to do whatever they like.

-Maps! What maps do you want to play? Last time we had pl_goldrush, arena_something(I think?), cp_granary, and I can't remember what the other maps were.

Personally, I like the look of the new arena_sawmill and pl_pipeline maps (I've played a mock up of pipeline before - was pretty alright). I'll reserve judgement on those until they're officially released... tomorrow, I think?

I think that's all I had to say for the moment.
-Squid


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Posts in this topic
- the ned   TF2 Competition Restrictions and Maps   May 20 2009, 03:59 PM
- - R4N   please PM your suggestions to SirSquidness, he wil...   May 20 2009, 05:06 PM
- - dead_man   as R4N has said PM SirSquidness. he will run TF2 f...   May 20 2009, 06:28 PM
- - R4N   to ease your woes anyway the ned, that was our fir...   May 20 2009, 06:54 PM
- - TheTacoMan   fail team is fail. You can't get past 5 engies...   May 20 2009, 11:32 PM
- - the ned   You see when you are forced to run 2 demos, 2 medi...   May 21 2009, 09:19 AM
|- - Revolution 909   In my very limited opinion on this whole torment s...   May 21 2009, 09:17 PM
- - Drewfus   -Custom maps? Yes, & more so on the warm up.....   May 22 2009, 12:30 AM
- - TheTacoMan   Listening to the feedback, it seems that class lim...   May 22 2009, 08:14 PM
|- - SirSquidness   QUOTE (TheTacoMan @ May 22 2009, 08:14 PM...   May 22 2009, 11:50 PM
- - TheTacoMan   Payload is not really much different from dustbowl...   May 24 2009, 01:34 AM
- - MeaTM@n   I'm happy with class restrictions. I'm eve...   May 29 2009, 07:54 PM
- - TheTacoMan   5 CP maps are the best for competitions imo (well,...   May 31 2009, 01:35 PM
- - Kommander_Kale   Custom Maps: No As long as there is map rotation...   Jun 9 2009, 08:27 PM
- - R4N   TF2 is now a 6v6 competition, due to many people l...   Jun 10 2009, 02:33 PM
- - atticus   Hi - I haven't been to respawn before but am l...   Jun 12 2009, 01:30 AM
- - TheTacoMan   When you run dustbowl in tournament mode, it's...   Jun 16 2009, 12:59 PM
- - atticus   Crits are terrible for tournament play imo for rea...   Jun 16 2009, 09:51 PM
|- - solse   I don't really see the need for class restrict...   Jun 17 2009, 05:24 PM
|- - TheTacoMan   QUOTE (solse @ Jun 17 2009, 05:24 PM) I d...   Jun 19 2009, 06:08 PM
|- - Redact   the issue of crits is as simple as this is the to...   Jun 22 2009, 02:39 AM
|- - the ned   QUOTE (Redact @ Jun 22 2009, 02:39 AM) th...   Jun 24 2009, 03:19 PM
|- - Redact   QUOTE (the ned @ Jun 24 2009, 03:19 PM) A...   Jun 30 2009, 10:23 AM
- - Rei   even though its a fun comp u should cater to the n...   Jul 2 2009, 04:17 PM
|- - SirSquidness   Righto. I swear I already posted a reply in here a...   Jul 2 2009, 07:47 PM
- - the ned   hey as long as there's a 1 demo, 1 medic, 1 en...   Jul 3 2009, 03:09 PM
- - CipGop   Im thinking that Ill come out to this weeks meetin...   Jul 21 2009, 08:18 AM
- - R4N   ooooooooooook then...   Jul 21 2009, 12:21 PM
- - Tofuboi   QUOTE (R4N @ Jul 21 2009, 12:21 PM) ooooo...   Jul 21 2009, 01:02 PM
- - SirSquidness   I want to know wtf CSCC is. And where Brackett h...   Jul 21 2009, 02:40 PM


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