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> TF2 Competition Restrictions and Maps, What I think needs to change.
the ned
post May 20 2009, 03:59 PM
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Last time the tf2 competition was a joke.

When you are able to run 5 engies as defence against only 5 people, it ruins the fun and competitiveness of the game.

I suggest that we run cevo class restrictions for the competition so that we avoid stupid situations like this again.

Cevo means that you can run:

2 soldiers
2 scouts
2 snipers
1 of every other class (pyro, demo, heavy, engy, medic, spy)

This will make the competition actually .... fair, but also possible to cap points / push the cart.

I would also like to see 5 point push/pull maps used rather than payload maps.

These would include cp_well, cp_granary, cp_badlands.

It would also be possible to run cp_gravelpit, but that tends to end up in a stalemate situation.

This is just my input, seeing as I play tf2 online actively in leagues.

But feel free to disagree with me, i'd like to hear your input.
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TheTacoMan
post May 22 2009, 08:14 PM
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Listening to the feedback, it seems that class limiters might be a good idea. It doesnt really effect my team, because we usually play a balanced team anyway, only thing i am not too happy about is the only 1 medic thing.

Custom maps no, people who have played them a lot have an obvious advantage over people who just play stock maps. I would also say no egypt because that map is just terrible

One suggestion i would like to make, can we make it 6v6 instead of 5v5? TF2 is more suited to 6v6 IMO

Also arena, i would say no, it is a completely different game, and requires a completely different set of tactics.

Lastly: BDAT is looking for a good medic, please PM me if you are intrested!
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SirSquidness
post May 22 2009, 11:50 PM
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QUOTE (TheTacoMan @ May 22 2009, 08:14 PM) *
only thing i am not too happy about is the only 1 medic thing.

Custom maps no, people who have played them a lot have an obvious advantage over people who just play stock maps. I would also say no egypt because that map is just terrible

One suggestion i would like to make, can we make it 6v6 instead of 5v5? TF2 is more suited to 6v6 IMO

Also arena, i would say no, it is a completely different game, and requires a completely different set of tactics.


Even if it's what the league does, I'd put a limit of at least 2 medics on - especially if it moves to a 6v6 as you suggest. I'm thinking what Drewfus says and no more than 3 of each class might be the best route to accomodate both sides. This isn't a decision. Just tossing up ideas.

Egypt I agree. No Egypt. It's almost impossible to offend against a good team and win on one of the maps. I do quite dislike this map too, and the general consensus among everyone whom I've played with on it or mentioned it to is the same - not everyone hates it, but it is rather flawed.

Will consider and converse with appropriate people re: 6v6.

Arena is just as different from the other game types as Payload is from CP. It is a really fun part of TF2 too. (I was playing arena_sawmill before. Epic map! As is the other new arena map). Unless lots and lots of people cry out against arena, I think we'll keep one arena round in there. After all, a good team is one that can adapt and change their tactics as required.


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Posts in this topic
- the ned   TF2 Competition Restrictions and Maps   May 20 2009, 03:59 PM
- - R4N   please PM your suggestions to SirSquidness, he wil...   May 20 2009, 05:06 PM
- - dead_man   as R4N has said PM SirSquidness. he will run TF2 f...   May 20 2009, 06:28 PM
- - R4N   to ease your woes anyway the ned, that was our fir...   May 20 2009, 06:54 PM
- - TheTacoMan   fail team is fail. You can't get past 5 engies...   May 20 2009, 11:32 PM
- - the ned   You see when you are forced to run 2 demos, 2 medi...   May 21 2009, 09:19 AM
- - SirSquidness   (I could have sworn I already posted a reply here,...   May 21 2009, 08:35 PM
|- - Revolution 909   In my very limited opinion on this whole torment s...   May 21 2009, 09:17 PM
- - Drewfus   -Custom maps? Yes, & more so on the warm up.....   May 22 2009, 12:30 AM
- - TheTacoMan   Payload is not really much different from dustbowl...   May 24 2009, 01:34 AM
- - MeaTM@n   I'm happy with class restrictions. I'm eve...   May 29 2009, 07:54 PM
- - TheTacoMan   5 CP maps are the best for competitions imo (well,...   May 31 2009, 01:35 PM
- - Kommander_Kale   Custom Maps: No As long as there is map rotation...   Jun 9 2009, 08:27 PM
- - R4N   TF2 is now a 6v6 competition, due to many people l...   Jun 10 2009, 02:33 PM
- - atticus   Hi - I haven't been to respawn before but am l...   Jun 12 2009, 01:30 AM
- - TheTacoMan   When you run dustbowl in tournament mode, it's...   Jun 16 2009, 12:59 PM
- - atticus   Crits are terrible for tournament play imo for rea...   Jun 16 2009, 09:51 PM
|- - solse   I don't really see the need for class restrict...   Jun 17 2009, 05:24 PM
|- - TheTacoMan   QUOTE (solse @ Jun 17 2009, 05:24 PM) I d...   Jun 19 2009, 06:08 PM
|- - Redact   the issue of crits is as simple as this is the to...   Jun 22 2009, 02:39 AM
|- - the ned   QUOTE (Redact @ Jun 22 2009, 02:39 AM) th...   Jun 24 2009, 03:19 PM
|- - Redact   QUOTE (the ned @ Jun 24 2009, 03:19 PM) A...   Jun 30 2009, 10:23 AM
- - Rei   even though its a fun comp u should cater to the n...   Jul 2 2009, 04:17 PM
|- - SirSquidness   Righto. I swear I already posted a reply in here a...   Jul 2 2009, 07:47 PM
- - the ned   hey as long as there's a 1 demo, 1 medic, 1 en...   Jul 3 2009, 03:09 PM
- - CipGop   Im thinking that Ill come out to this weeks meetin...   Jul 21 2009, 08:18 AM
- - R4N   ooooooooooook then...   Jul 21 2009, 12:21 PM
- - Tofuboi   QUOTE (R4N @ Jul 21 2009, 12:21 PM) ooooo...   Jul 21 2009, 01:02 PM
- - SirSquidness   I want to know wtf CSCC is. And where Brackett h...   Jul 21 2009, 02:40 PM


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