I'm happy with class restrictions. I'm even okay with the 1 medic thing. I mean, I'm with Taco on the fact that if a team has 5 engis you should be able to laugh and go "lol engi rush" (a 2 engi; 2 pyro; medic/spy/sniper team on the other hand...) but really, class restrictions make sense for the more noob teams, who don't know the hard counters.
Can we PLEASE not use custom maps? The reason I ask this is because my laptop runs on hopes and dreams, and custom maps tend to make it go boom.
Arena is not really my thing, and is pretty much a joke playstyle. From the sounds of it, you want to have a system of matches where people play payload; then arena; then ctf; then capture...that's really interesting, but I'm not sure its the best system. Depending on intrest, couldn't we have a TF2 comp, and then a TF2 arena fun comp. (TF2 is serious buisness.)
We played Dustbowl in the final, but that lasted like, what, 45 seconds?
6 vs 6 pls kthx.
I'm actually really interested in what Ned has to say regarding what maps they use to scrim. I'd imagine they would have worked out what maps make for the most fun in a competitive enviroment. Also, who was Ned in the comp?
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