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> TF2 Competition Restrictions and Maps, What I think needs to change.
the ned
post May 20 2009, 03:59 PM
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Last time the tf2 competition was a joke.

When you are able to run 5 engies as defence against only 5 people, it ruins the fun and competitiveness of the game.

I suggest that we run cevo class restrictions for the competition so that we avoid stupid situations like this again.

Cevo means that you can run:

2 soldiers
2 scouts
2 snipers
1 of every other class (pyro, demo, heavy, engy, medic, spy)

This will make the competition actually .... fair, but also possible to cap points / push the cart.

I would also like to see 5 point push/pull maps used rather than payload maps.

These would include cp_well, cp_granary, cp_badlands.

It would also be possible to run cp_gravelpit, but that tends to end up in a stalemate situation.

This is just my input, seeing as I play tf2 online actively in leagues.

But feel free to disagree with me, i'd like to hear your input.
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atticus
post Jun 12 2009, 01:30 AM
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Hi - I haven't been to respawn before but am looking to come to this upcoming one...saw this thread and thought I may be able to help with some competitive TF2 insight smile.gif

If you're interested in seeing what tournament rules are used in Australia, these are the official rules of the main league:
http://www.ozfortress.com/showthread.php?t=26599
3G, 3H, 3I, 3J and 5A are the key sections of interest, a lot of the rest is irrelevant for a LAN tourney. All our 6v6 competitions use rules the same or very similar to these (i.e. mirrored maps are played first to 5 instead of 6 on the CyberGamer ladder, which is also more common internationally).

I'd recommend against turning off class restrictions in later or any rounds. It's really more about making a positive impact on the fun, balance and flow of the gameplay for all teams (especially good teams) than ensuring a noob team does or doesn't get rolled (it won't make a difference either way) - so in that respect, having limits like 3 of everything and 2 medics in a 6v6 game won't do anything since good teams wouldn't run more than that anyway. The stricter limits above squeeze a more interesting variety of classes out and really make you value your medic and use that ubercharge wisely. And aside from the way it affects the flow of the game, let's be honest...medic isn't a terribly interesting class to play and it's one more person who gets to play a combat class, and the person who does play medic will feel more important.

The core three competitive maps are cp_granary, cp_gravelpit and cp_badlands. cp_fastlane has been seeing more play since respawn times were adjusted, while cp_well has kind of been on the way out (not on the map schedule...don't know if it will return). cp_dustbowl was once played but has been retired for a long time. Other official maps aren't really played at all. There has been a custom map league featuring maps such as freight, yukon and follower. Some are okay, some are crap. As Kale said though most people probably wouldn't know these if you ran them.

Control point maps are generally the only ones played competitively, so I'm not sure what scoring rules would be best if you ran payload or arena. You'd probably want the same class restrictions though.

Hope this helps~
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Posts in this topic
- the ned   TF2 Competition Restrictions and Maps   May 20 2009, 03:59 PM
- - R4N   please PM your suggestions to SirSquidness, he wil...   May 20 2009, 05:06 PM
- - dead_man   as R4N has said PM SirSquidness. he will run TF2 f...   May 20 2009, 06:28 PM
- - R4N   to ease your woes anyway the ned, that was our fir...   May 20 2009, 06:54 PM
- - TheTacoMan   fail team is fail. You can't get past 5 engies...   May 20 2009, 11:32 PM
- - the ned   You see when you are forced to run 2 demos, 2 medi...   May 21 2009, 09:19 AM
- - SirSquidness   (I could have sworn I already posted a reply here,...   May 21 2009, 08:35 PM
|- - Revolution 909   In my very limited opinion on this whole torment s...   May 21 2009, 09:17 PM
- - Drewfus   -Custom maps? Yes, & more so on the warm up.....   May 22 2009, 12:30 AM
- - TheTacoMan   Listening to the feedback, it seems that class lim...   May 22 2009, 08:14 PM
|- - SirSquidness   QUOTE (TheTacoMan @ May 22 2009, 08:14 PM...   May 22 2009, 11:50 PM
- - TheTacoMan   Payload is not really much different from dustbowl...   May 24 2009, 01:34 AM
- - MeaTM@n   I'm happy with class restrictions. I'm eve...   May 29 2009, 07:54 PM
- - TheTacoMan   5 CP maps are the best for competitions imo (well,...   May 31 2009, 01:35 PM
- - Kommander_Kale   Custom Maps: No As long as there is map rotation...   Jun 9 2009, 08:27 PM
- - R4N   TF2 is now a 6v6 competition, due to many people l...   Jun 10 2009, 02:33 PM
- - TheTacoMan   When you run dustbowl in tournament mode, it's...   Jun 16 2009, 12:59 PM
- - atticus   Crits are terrible for tournament play imo for rea...   Jun 16 2009, 09:51 PM
|- - solse   I don't really see the need for class restrict...   Jun 17 2009, 05:24 PM
|- - TheTacoMan   QUOTE (solse @ Jun 17 2009, 05:24 PM) I d...   Jun 19 2009, 06:08 PM
|- - Redact   the issue of crits is as simple as this is the to...   Jun 22 2009, 02:39 AM
|- - the ned   QUOTE (Redact @ Jun 22 2009, 02:39 AM) th...   Jun 24 2009, 03:19 PM
|- - Redact   QUOTE (the ned @ Jun 24 2009, 03:19 PM) A...   Jun 30 2009, 10:23 AM
- - Rei   even though its a fun comp u should cater to the n...   Jul 2 2009, 04:17 PM
|- - SirSquidness   Righto. I swear I already posted a reply in here a...   Jul 2 2009, 07:47 PM
- - the ned   hey as long as there's a 1 demo, 1 medic, 1 en...   Jul 3 2009, 03:09 PM
- - CipGop   Im thinking that Ill come out to this weeks meetin...   Jul 21 2009, 08:18 AM
- - R4N   ooooooooooook then...   Jul 21 2009, 12:21 PM
- - Tofuboi   QUOTE (R4N @ Jul 21 2009, 12:21 PM) ooooo...   Jul 21 2009, 01:02 PM
- - SirSquidness   I want to know wtf CSCC is. And where Brackett h...   Jul 21 2009, 02:40 PM


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