When you run dustbowl in tournament mode, it's pretty much like the cricket. The first attacking team either finishes the map, or gets as far as they can until the defending team stops them, then they switch and the 2nd attacking team has to beat the first teams time, or get past the point that they were stopped at. IMO it's quite fair.
Crits and damagespread off? You can debate the 'no skill luck' factor as much as you want, but IMO these things help games run faster. Especially those games when there is an obvious skill gap, it's easier to finish them off when you get crits for racking up kills
Again with the class restrictions, this isn't too big of a serious business comp, so we don't want to stomp out creative team builds, but as was mentioned earlier, a team of 5 engineers, or say, 5 scouts isn't going to be very fun/interesting for players on the other side. I think a limit of 2 classes per team should be acceptable
PS: I like playing medic
