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> TF2 Competition Restrictions and Maps, What I think needs to change.
the ned
post May 20 2009, 03:59 PM
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Last time the tf2 competition was a joke.

When you are able to run 5 engies as defence against only 5 people, it ruins the fun and competitiveness of the game.

I suggest that we run cevo class restrictions for the competition so that we avoid stupid situations like this again.

Cevo means that you can run:

2 soldiers
2 scouts
2 snipers
1 of every other class (pyro, demo, heavy, engy, medic, spy)

This will make the competition actually .... fair, but also possible to cap points / push the cart.

I would also like to see 5 point push/pull maps used rather than payload maps.

These would include cp_well, cp_granary, cp_badlands.

It would also be possible to run cp_gravelpit, but that tends to end up in a stalemate situation.

This is just my input, seeing as I play tf2 online actively in leagues.

But feel free to disagree with me, i'd like to hear your input.
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atticus
post Jun 16 2009, 09:51 PM
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Crits are terrible for tournament play imo for reasons you're clearly aware of, but if it's not a serious comp and people dig them, that's cool...I can understand why people find them fun. Using them to make the game go faster isn't a very good reason to enable them though, as skill gap games will roll quickly anyway and close games will just be less close since they can be won over a lucky crit instead of a smart play.

There is really no positive or interesting aspect to damage spread at all though. For those unaware, damage spread just means the same shot done at the same range with the same aim falls into a random range of damage instead of a specific amount (note: not to be confused with splash damage from rockets, stickies etc. which is integral to the game and not something you can turn off). Disabling it just makes the damage from something at a certain range constant when it's not a crit.
For example, with damage spread on, your full scattergun meatshot might do less damage than a half-hit half-miss shot another scout hits you with for no particular reason other than pure RNG luck for him, even though neither of you crit. It won't help the game run faster either since it can do less damage just as easily as more damage - it's actually mostly frustrating because some shots you'd expect to kill won't because you got a bad dice roll.

Dustbowl is fair of course, in fact perfectly so if you're scoring it correctly since both teams have the same opportunity. It's been dropped in competitive because most people just don't like it. smile.gif If people at respawn do like it, there's no reason not to run it. It can be pretty anti-climactic though, so I would suggest you run it in an earlier round if you do.
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solse
post Jun 17 2009, 05:24 PM
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I don't really see the need for class restrictions, i mean, as others have already stated a good team will have a balanced class as there is no room for stacking in a 5v5 situation and if that occurs the team who does will probably loose as a result.

It's alot better to be able to change classes on the fly to adjust to the differing sceanarios that occur.

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TheTacoMan
post Jun 19 2009, 06:08 PM
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QUOTE (solse @ Jun 17 2009, 05:24 PM) *
I don't really see the need for class restrictions, i mean, as others have already stated a good team will have a balanced class as there is no room for stacking in a 5v5 situation and if that occurs the team who does will probably loose as a result.

It's alot better to be able to change classes on the fly to adjust to the differing scenarios that occur.

You'll still be able to change classes on the fly with restrictions, just not able to stack a particular class for a particular situation (Scout rushes, or all engineer on defense are good examples of this). I still think a 2 class limit would be acceptable, as lets say one member of your team is playing spy and not doing too well, and you want to switch to spy to help him take out a particularly nasty sentry or something (there are other options for sentries, i know).

Thank you for explaining damage spread, i was a bit unsure myself what it was, and now that i have heard it does seem like a good idea to turn it off. I'm still in favor of crits, however, i feel they add a dynamic element to the game that makes it more exciting. I mean, sure, it sucks to walk out of spawn and get hit in the face with a crit scattergun shot, but man does it feel good to let loose a crit rawket into a group of unsuspecting players.
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Redact
post Jun 22 2009, 02:39 AM
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the issue of crits is as simple as this

is the tournament meant for lols and fun? crits on
or is the tournament meant to find out who's the better team? crits off

damage spread is pretty much a joke, its like crits, but instead it makes your guns weaker instead of stronger

pipes can do under 60 damage when hit directly with damage spread off, a meat shot can do under 60 as well, a scout can survive a head shot and there's plenty of other faults with damage spread off

crits on the other hand have more behind them, but personally I'm against them

class limits are a part of making the game balanced, if limits were never needed before because you need a "balanced" team to win, they would never have been concepted

its very easy for a team to stack 3 demos on a defense or stack other stupid amounts of classes
also having 1 medic limit allows the game to flow faster as people actually die and the medic becomes a lot more important


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the ned
post Jun 24 2009, 03:19 PM
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QUOTE (Redact @ Jun 22 2009, 02:39 AM) *
the issue of crits is as simple as this

is the tournament meant for lols and fun? crits on
or is the tournament meant to find out who's the better team? crits off

damage spread is pretty much a joke, its like crits, but instead it makes your guns weaker instead of stronger

pipes can do under 60 damage when hit directly with damage spread off, a meat shot can do under 60 as well, a scout can survive a head shot and there's plenty of other faults with damage spread off

crits on the other hand have more behind them, but personally I'm against them

class limits are a part of making the game balanced, if limits were never needed before because you need a "balanced" team to win, they would never have been concepted

its very easy for a team to stack 3 demos on a defense or stack other stupid amounts of classes
also having 1 medic limit allows the game to flow faster as people actually die and the medic becomes a lot more important


See this man knows what he's talking about, considering he is part of X5, one of the top div 1 clans.

Also will you be attending redact?
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Redact
post Jun 30 2009, 10:23 AM
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QUOTE (the ned @ Jun 24 2009, 03:19 PM) *
Also will you be attending redact?


yes ill be attending, atticus confirmed himself aswell and he should be there too
any confirmation on the exact rules yet? :x
or have i missed a post

btw maps other than granary/badlands/well are fine
gravelpit may be a little stalematey, but its the best attack/def map in tf2, and its a VERY solid map, so it should be included somewhere hopefully smile.gif

dustbowl is acceptable, fastlane, hell even turbine, all of these get played in big leagues around the world, just turbine/dustbowl have the most glaring flaws

but if you want more maps in the rotation, then this could be good


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Posts in this topic
- the ned   TF2 Competition Restrictions and Maps   May 20 2009, 03:59 PM
- - R4N   please PM your suggestions to SirSquidness, he wil...   May 20 2009, 05:06 PM
- - dead_man   as R4N has said PM SirSquidness. he will run TF2 f...   May 20 2009, 06:28 PM
- - R4N   to ease your woes anyway the ned, that was our fir...   May 20 2009, 06:54 PM
- - TheTacoMan   fail team is fail. You can't get past 5 engies...   May 20 2009, 11:32 PM
- - the ned   You see when you are forced to run 2 demos, 2 medi...   May 21 2009, 09:19 AM
- - SirSquidness   (I could have sworn I already posted a reply here,...   May 21 2009, 08:35 PM
|- - Revolution 909   In my very limited opinion on this whole torment s...   May 21 2009, 09:17 PM
- - Drewfus   -Custom maps? Yes, & more so on the warm up.....   May 22 2009, 12:30 AM
- - TheTacoMan   Listening to the feedback, it seems that class lim...   May 22 2009, 08:14 PM
|- - SirSquidness   QUOTE (TheTacoMan @ May 22 2009, 08:14 PM...   May 22 2009, 11:50 PM
- - TheTacoMan   Payload is not really much different from dustbowl...   May 24 2009, 01:34 AM
- - MeaTM@n   I'm happy with class restrictions. I'm eve...   May 29 2009, 07:54 PM
- - TheTacoMan   5 CP maps are the best for competitions imo (well,...   May 31 2009, 01:35 PM
- - Kommander_Kale   Custom Maps: No As long as there is map rotation...   Jun 9 2009, 08:27 PM
- - R4N   TF2 is now a 6v6 competition, due to many people l...   Jun 10 2009, 02:33 PM
- - atticus   Hi - I haven't been to respawn before but am l...   Jun 12 2009, 01:30 AM
- - TheTacoMan   When you run dustbowl in tournament mode, it's...   Jun 16 2009, 12:59 PM
- - Rei   even though its a fun comp u should cater to the n...   Jul 2 2009, 04:17 PM
|- - SirSquidness   Righto. I swear I already posted a reply in here a...   Jul 2 2009, 07:47 PM
- - the ned   hey as long as there's a 1 demo, 1 medic, 1 en...   Jul 3 2009, 03:09 PM
- - CipGop   Im thinking that Ill come out to this weeks meetin...   Jul 21 2009, 08:18 AM
- - R4N   ooooooooooook then...   Jul 21 2009, 12:21 PM
- - Tofuboi   QUOTE (R4N @ Jul 21 2009, 12:21 PM) ooooo...   Jul 21 2009, 01:02 PM
- - SirSquidness   I want to know wtf CSCC is. And where Brackett h...   Jul 21 2009, 02:40 PM


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