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fletchdawg
post Aug 26 2009, 05:47 PM
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Posts: 54
Joined: 22-May 09
From: Altona Meadows
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Hey, ive been to the last two respawns and i have noticed that the comp could be run alot better my suggestions are

Firstly before i list a few things, at v13 we played 4 matches including grand final and semi and it took 10 hours, if it is run the way i have suggested below there should be 10-15 minutes break in between the group stage matches and 30 minute break between finishing group stages and 30-45 minutes break after the semi for the grand final. This time @ v14 i can already tell you theres gunna be more known players etc since its school holidays and there will be nearl 20 teams just like v12.

.Having Group stages
.divide the teams into two groups
.play out all 24 rounds
.the top 2 teams from each group go to the semi final
.the group stages are scored by wins/loses/ and rounds for/against
.team 1 from group 1 vs's team 2 from group 2, team 1 from group 2 vs's team 2 from group 1
.then semi final is best out of 3 maps with strike being the default 3rd map, both teams knife on strike firstly, the victor of the knife round chooses ether to play there map or the other teams, at the time if it is your map to pick the opposing team chooses the side they start on.
.the same rule apply's for the grand final

ive won this event twice in a row and i feel for the teams who dont get to play enough whens its single elimination and this will give every one more of a go.

I hope this will give every one a fair go and run the comp more professionally like a single game comp

cheers


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GIARUS
post Sep 9 2009, 09:25 PM
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Joined: 2-July 09
From: Werribee South
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Can we have a gungame comp like eleminations like do 6-8 serevers have 10 in each and slowly eliminate players and top 4 highest levels in each server advance then next round top 2 then u have 1 final round


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- fletchdawg   Call of Duty 4 Comp   Aug 26 2009, 05:47 PM
- - hektik   agreed ^   Aug 26 2009, 05:57 PM
- - dead_man   i will take this under advisement. as you have sai...   Aug 26 2009, 08:15 PM
- - LolSauce   Theres nothing wrong with single elimination... It...   Aug 26 2009, 08:57 PM
|- - wolfmother   QUOTE (LolSauce @ Aug 26 2009, 08:57 PM) ...   Oct 4 2009, 08:23 AM
- - fletchdawg   yeh fair enough dead man its just we come to the e...   Aug 26 2009, 10:26 PM
- - SirSquidness   You've got to remember, yourself and a few oth...   Aug 26 2009, 11:42 PM
- - fletchdawg   you say teams come for both cod4 and css, ive been...   Aug 27 2009, 03:10 PM
- - Ninjabreadman   all good points   Aug 27 2009, 04:47 PM
- - denied   What fletch has said in the above is absolutely co...   Aug 28 2009, 01:20 AM
- - dead_man   fact is, if i get that request from 70% of the tea...   Aug 28 2009, 09:52 AM
- - fletchdawg   guess im gunna have to win the easy way playing 4 ...   Aug 28 2009, 02:01 PM
- - dead_man   i guess i could always give you a handicap   Aug 28 2009, 02:48 PM
- - R4N   RE: Call of Duty 4 Comp   Sep 9 2009, 10:27 PM
- - GIARUS   well i cbf always doing fullstop on forums no poin...   Sep 10 2009, 12:20 AM
- - fletchdawg   but i would win the ffa comp aswell   Sep 10 2009, 11:42 AM
- - oohms   Well next time it's most likely going to chang...   Oct 4 2009, 05:51 PM
|- - Ultimate_Sacrifice   QUOTE (oohms @ Oct 4 2009, 05:51 PM) Well...   Oct 4 2009, 08:59 PM
- - dead_man   As oohms and ultimate_sacrifice have stated, im 90...   Oct 4 2009, 10:01 PM
- - savage   QUOTE (fletchdawg @ Sep 10 2009, 11:42 AM...   Oct 13 2009, 10:44 PM


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