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> Next Respawn Suggestions, Suggest games and other comps
GIARUS
post Jan 25 2010, 09:52 PM
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i know it might be a fit old but how about a yugioh duel monsters comp i haven't played in ages but if u make it into a comp ill come out of retirement


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toe
post Jan 28 2010, 08:16 PM
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My suggestions, not all are universally flawless, but I've seen alot of these work quite effectively.

- A Dedicated seating plan.
These are easier than it sounds. Just get people to group into clans/common names, (where appropriate, Larger groups 3+)

- A Hard cutoff time for arrivals before it goes to waiting lists (later on in the night. 8pm or something like that. Similar system with a paid for seat is paid for and permanent, I don't know fully on this one.)

- In a similar sense too, maybe an optional check-out system. I noticed a few guys near me packed up and left early in the night 6-7pm. It could be handy to know they are not coming back. I know not everyone would use this, in fact most probably wouldn't, but considering you could integrate something like this into the EMS or a quick word to the admins, it could be handy.


And this one is more of a question.

Coming from Lans that used the big catalyst switches as mainly backbones and ran off small four porters to the nosebleeds, is there are particular reason it's not done here? I know the website says to show up with 10m cables and you're never further than that away, but it still makes it difficult when you're in the nosebleeds after everyone else has gotten there, and leave before they do. (a lot of delicate cord play).
I'm sure there is something I'm over looking in this one.

And one more, nothing to do with admins or generally at the lan.

But to the Jackarses playing CS:S or whatever it was yelling at full volume to one another along with some stupid incomprehensible catch phrase when they one, a couple of suggestions.
-You're right there, your teammates can hear you, we don't need to
-Perhaps head phones, microphones and a local vent/teamspeak server may be worth it?
-A bit of excess energy and lack of any real achievement says that maybe a sport would be appropriate too
And I do foresee a massive coronary in your future if you don't learn to relax when you get killed.

Thanks to the guys who started The Ship server too. I really love playing that game and haven't had a decent go of it with alot of people since back in the days of the Steam free weekend!!! That was definitely my highlight
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SirSquidness
post Jan 28 2010, 08:43 PM
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Posts: 1,153
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QUOTE (toe @ Jan 28 2010, 09:16 PM) *
(1) - A Hard cutoff time for arrivals before it goes to waiting lists (later on in the night. 8pm or something like that. Similar system with a paid for seat is paid for and permanent, I don't know fully on this one.)

(2) - In a similar sense too, maybe an optional check-out system. I noticed a few guys near me packed up and left early in the night 6-7pm. It could be handy to know they are not coming back. I know not everyone would use this, in fact most probably wouldn't, but considering you could integrate something like this into the EMS or a quick word to the admins, it could be handy.


(3) Coming from Lans that used the big catalyst switches as mainly backbones and ran off small four porters to the nosebleeds, is there are particular reason it's not done here? I know the website says to show up with 10m cables and you're never further than that away, but it still makes it difficult when you're in the nosebleeds after everyone else has gotten there, and leave before they do. (a lot of delicate cord play).
I'm sure there is something I'm over looking in this one.


(4) Thanks to the guys who started The Ship server too. I really love playing that game and haven't had a decent go of it with alot of people since back in the days of the Steam free weekend!!! That was definitely my highlight


(1) - After 2PM, anyone is allowed to rock up to the LAN. If there's a seat, we'll let them in for the price of one whole entry fee. If there's no seats left, then it's bad luck.

(2) - Prehaps. We'll look in to it.

(3) - We don't own the switches - we borrow them from a certain source. These are the switches that we are able to borrow, and these are the switches that work best for us. The switches still operate in the same way, just the outer switches are larger than what you're reminiscing about. We still have some beefy stacked switches as the core, and the outer switches all feed back to that.

(4) - You're welcome. I regret that not long after more than one other person joined, I had to leave the server to do other adminly things, but next LAN, I will be there again, and I'll be damned if I dont' play it this time. So many people underestimate how awesome this game is =(


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