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> IMPORTANT COMP INFO, New info that all teams MUST READ
dead_man
post Aug 28 2009, 07:13 PM
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We're doing some sweeping changes in the way we run competitions around here.

Most importantly, the biggest change for you is that we will no longer wait for you if you're late, outside, not paying attention, etc. The responsibility is yours to make sure that you're around for the start of the competition, and any following rounds.

We'll give you plenty of warning via microphone and other news outlets when the competitions are about to start, and where you should be.

If we do not get either a representative from your team or yourself to the meeting point within a reasonable time frame, we may, and probably will, forfeit you for that round.


CS:Source

Team registration closes at 12:40PM sharp.
I Will call all registered teams to the front counter at 12:50 to announce the Lineups.
1PM the teams are expected to be in the server ready to play.

if you have not registered by 12:40 the Comp team reserves the right to deny entry into the competition.

CS:S run in a Double Elimination Tournament run by me and MRT.


Call Of Duty 4

Team registration closes at 3:40PM sharp.
I Will call all registered teams to the front counter at 3:50 to announce the Lineups.
4PM the teams are expected to be in the server ready to play.

if you have not registered by 3:40 the Comp team reserves the right to deny entry into the competition.

COD4 will run in single elimination with myself and oohms running the comp.

Team Fortress 2.

Team registration closes at 11:40PM sharp.
I Will call all registered teams to the front counter at 11:50 to announce the Lineups.
midnight the teams are expected to be in the server ready to play.

if you have not registered by 11:40 the Comp team reserves the right to deny entry into the competition.

TF2 Will run as a double elim tournament (subject to change) with SirSquidness running the Comp.


Warcraft 3

registration closes at 12PM sharp.
I Will call all registered players to the front counter at 12:15 to announce the Linesups.
12:30PM the players are expected to be in the server ready to play.

if you have not registered by 12PM the Comp team reserves the right to deny entry into the competition.

it will run with the usual way for the with Vortex_v running it again.

______________________________________________________________________

NOTE: Comps will overlap at some point, please pick which comp you wish to enter as we will not delay games if teams don't show or are in other competitions


I will update this again if I think of any other changes.

regards

Dead_Man


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dR1ftn
post Aug 28 2009, 10:50 PM
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QUOTE (dead_man @ Aug 28 2009, 07:13 PM) *
CS:Source

Team registration closes at 12:40PM sharp.
I Will call all registered teams to the front counter at 12:50 to announce the Lineups.
1PM the teams are expected to be in the server ready to play.

if you have not registered by 12:40 the Comp team reserves the right to deny entry into the competition.

CS:S run in a Double Elimination Tournament run by me and MRT.


Yay! Looks like we'll have a lot more organisation with the Source competition this time 'round since MRT was the big player last Respawn having to chase up teams and sort it all out and whatnot. Just like to say thanks again to MRT for making it a semi-what memorable first lan, atleast we got some decent scrims etc after half the bloody teams pulled out, LOL. Anyway, yeah, looking forward to the next Respawn. (:
Adam.
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djzort
post Aug 29 2009, 09:25 AM
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this is an excellent and timely change.

if people want more serious competitions at lans, they need to take them more seriously =)
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fletchdawg
post Aug 29 2009, 02:27 PM
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cod has been the bigest game the last two times, still single elim ;( DAM YOU DEADMAN!!!! smile.gif


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Wabtonio
post Aug 30 2009, 01:21 PM
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mrt is shit though...
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SirSquidness
post Aug 30 2009, 03:48 PM
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QUOTE (fletchdawg @ Aug 29 2009, 02:27 PM) *
cod has been the bigest game the last two times, still single elim ;( DAM YOU DEADMAN!!!! smile.gif


I think you just discovered yourself why it's only single elim - it is a huge competition. Even upgrading to double elimination would increase the amount of time taken to run it by a significant amount, and require a huge amount more organisation.

As said, we may consider it in the future - but for the moment, due to the sheer size of it and organisation required, it's staying single elim.

QUOTE (Wabtonio @ Aug 30 2009, 01:21 PM) *
mrt is shit though...


We always ask for feedback about the LAN. If you think there's something we can do better, we'd be happy to hear your concerns.

Personal attacks without any basing aren't appreciated.


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R4N
post Aug 30 2009, 05:48 PM
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QUOTE (Wabtonio @ Aug 30 2009, 01:21 PM) *
mrt is shit though...


I can guarantee you that without MRT at the reins the CS:S comp would not be run with the same level of professionalism that only a veteran of the game can provide.



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tass
post Aug 30 2009, 07:17 PM
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QUOTE (djzort @ Aug 29 2009, 09:25 AM) *
this is an excellent and timely change.

if people want more serious competitions at lans, they need to take them more seriously =)


Agreed.

I think this is great news wink.gif
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Ithuriel
post Sep 5 2009, 02:45 AM
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QUOTE (R4N @ Aug 30 2009, 05:48 PM) *
QUOTE (Wabtonio @ Aug 30 2009, 01:21 PM) *
mrt is shit though...


I can guarantee you that without MRT at the reins the CS:S comp would not be run with the same level of professionalism that only a veteran of the game can provide.


Down right agreed.

If you seriously have issues with any certain aspect of the way things are run, send me a PM.

I've never been able to fault MRT on his organisational skills.
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McRutch
post Sep 6 2009, 07:36 PM
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QUOTE (Ithuriel @ Sep 5 2009, 02:45 AM) *
QUOTE (R4N @ Aug 30 2009, 05:48 PM) *
QUOTE (Wabtonio @ Aug 30 2009, 01:21 PM) *
mrt is shit though...


I can guarantee you that without MRT at the reins the CS:S comp would not be run with the same level of professionalism that only a veteran of the game can provide.


Down right agreed.

If you seriously have issues with any certain aspect of the way things are run, send me a PM.

I've never been able to fault MRT on his organisational skills.


this is true...

he has passion laugh.gif


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denied
post Sep 7 2009, 02:19 PM
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Cod 4 should be double elimination only in the finals... Dont see the problem on why it shouldnt be, it would only take 1 or 1 and a half hours more?
People are going there to play all night...
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tricky
post Sep 7 2009, 02:55 PM
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QUOTE (denied @ Sep 7 2009, 02:19 PM) *
Cod 4 should be double elimination only in the finals... Dont see the problem on why it shouldnt be, it would only take 1 or 1 and a half hours more?
People are going there to play all night...


mmm, no k. (lol...)
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dead_man
post Sep 7 2009, 03:28 PM
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There are several problems with why it’s currently not double elimination.

1: not everyone goes to play COD4 for the entire event; we even have had some people complain it runs for so long.

2: some people wish to play in other comps as well, yes some comps overlap but we try to minimize this as much as possible,

3: the Respawn Comp and Server Teams do need to sleep and have their own breaks sometimes. Running some of these comps can be very mentally exhausting for those involved.

As I have mentioned earlier I will consider changing the format of the comp after this event. Once I have heard from all teams involved.

Depending on time constraints we may make the finals bo3 as we did last time but dont hold me to this.

Regards

Dead_Man
Competition Admin


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Ultimate_Sacrifice
post Sep 7 2009, 04:09 PM
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Can't wait smile.gif looks like it will all be over and done with so we can get on with fun comps and stuff soon!
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GIARUS
post Sep 7 2009, 09:56 PM
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well i think that admins shuld keep the scheduale like cod4 we was waiting for it to start and we didn't now when to get the pizza's so admins need to keep to scheduale


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SirSquidness
post Sep 7 2009, 11:02 PM
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We just can't win in regards to that.

We can stick to schedule, then people whinge that they couldn't play in the comp they wanted.

We run them one after the other, and then they get delayed, the schedule goes out the door, etc. But then people can't just disappear.

Previous LANs we've run the later of the two options. This coming LAN, we'll be trying to go for the former, and I suppose we'll see how that goes.


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R4N
post Sep 7 2009, 11:53 PM
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Ok.

We appreciate everyones input into how competitions should be run at respawn, but let me make a few things clear.

We attempt to do as much as we can to provide a large range of competitive events in a very small time frame. As such we have to make decisions as to how professional a certain competition will run. For example Counter-Strike source can take upwards of 8 hours to run, taking 1 gopher away from running other comps for that entire 8 hour period. COD4 can also take quite a long time to run and it causes similar issues. With this in mind we try to strike a balance between a pro tournament atmosphere and an atmosphere where anyone can try their hand at the competition. We also attempt to try out new games and games that people may not have played before.

We hope you enjoy the competitions we run, and we hope to hear more feedback from you. But asking us to make an 8 hour competition run for another 2 hours cuts into competitions that other people want to play, and tires our our already tired and overstressed team. So i dont see it happening any time in the near future.

Thanks


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GIARUS
post Sep 9 2009, 11:33 AM
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Alright that seems fair


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yoyoo
post Sep 10 2009, 11:11 AM
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the comps are running fine

let mrt handle the css part and we're set
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GIARUS
post Mar 18 2010, 11:04 PM
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need the tron rules up now


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