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> Open Transport Tycoon Deluxe
That Commander
post Jul 18 2010, 08:51 PM
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Hello, I am posting this in case you did not know: as of December 2009, the OpenTTD developer community have completely replaced the graphics and sound, meaning the game is now completely free to use without requiring a TTD license.

I remember this game used to be run as a comp, but I never joined in since it required the game files from the original TTD.

I would be interested in a multiplayer match (does not have to be a comp).

Cheers
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SirSquidness
post Jul 18 2010, 09:05 PM
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OpenTTD is a fantastic game. I would be honoured to join you in a game.


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That Commander
post Jul 18 2010, 09:20 PM
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By the way, how did the comp work? Set time limit and the company with the most company worth wins?
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SirSquidness
post Jul 19 2010, 10:30 AM
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I don't know how long ago you're talking about, but I don't recall there ever being a comp of it. I remember playing it casually with a few friends at one point, though.


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That Commander
post Jul 19 2010, 06:03 PM
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Oh righto, I assumed as it was once run as a server that it was a comp. Bad assumption smile.gif

Got another friend interested in playing too.

Cheers
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Thrillho
post Aug 30 2010, 08:27 PM
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I love this game! I'm so in but I have trouble setting it up sometimes as it gets a bit tricky.
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That Commander
post Aug 31 2010, 10:36 AM
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Excellent, we'll see you at the lan cool.gif

Some questions aimed at the server runner: what patches will be in effect on this server?

The only one I'd like to see is "Vehicles Never Expire" -- but that does not mean they will not break down or need to be replaced when they become life expired.

Also, how long should the game run?

Cheers
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SirSquidness
post Aug 31 2010, 10:45 AM
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Whatever you like!

It's not a competition, so either you can run a server and configure it exactly the way you like, or I can change the configuration on Respawn's.


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Tank
post Aug 31 2010, 11:59 AM
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I've heard of this game... but i want to play!


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SirSquidness
post Aug 31 2010, 12:27 PM
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Start playing now - multiplayer isn't friendly to new players.


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Maelstrom
post Sep 1 2010, 09:51 PM
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I've played once with a friend, had no idea what I was doing. I think we were playing coop, and he just earnt money while I wasted it learning controls.


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That Commander
post Sep 2 2010, 11:18 AM
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Hmm, didn't know it had co-operative multiplayer.

Since it's not a competition - sort of like in Melbourne when there was National Express and Connex - I am happy to give tips on rail construction and in particular signalling. smile.gif

I nominate to run the server with the following settings:
Map size: 1024x1024
Climate: Temperate
Start Date: 1970 (Electrified Railways available)
Patches Enabled:
  • Vehicles Never Expire
  • Show Reserved Tracks for Path Based Signalling
  • 'Realistic' Vehicle Acceleration model.
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Prim
post Sep 30 2010, 01:34 PM
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This game is awesome wink.gif

Can we get it put on the timetable?
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SirSquidness
post Sep 30 2010, 01:42 PM
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It doesn't have to be on the timetable for you to play it happy.gif

I'll have a server running throughout the LAN - you're free to play on that or start your own.


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That Commander
post Sep 30 2010, 08:50 PM
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QUOTE (Prim @ Sep 30 2010, 01:34 PM) *
This game is awesome wink.gif

Can we get it put on the timetable?


This guy... does not read the whole thread wink.gif

Sure, it will run to the Werribee timetable.
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Red Leader
post Oct 8 2010, 10:15 PM
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I'm gonna have to play this game for a bit,
but i'd be heaps interested.
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Patryn
post Oct 10 2010, 05:32 PM
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'twas fun, but got kinda messy by the end of the LAN. xD

lols at some of the track laying! and definitely not beginner friendly in multiplayer. It's actully not beginner friendly at all! I say we have another server that's solely for the purpose of learning how to play.

It probably just needs to be setup with signs and instructions, and then players could log into that server and read all the signs and try it out themselves, and then move onto the larger map.
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That Commander
post Oct 10 2010, 08:14 PM
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Yes indeed it was fun, in fact I'd say with the amount of attention OpenTTD grabbed, it was a success. I ended up playing it for nearly 5 hours straight! Bloody addictive game ohmy.gif

As a tip to beginners in preparation for the next lan, the best solution is to play single player and read the OpenTTD Manual. It's a life saver.

There was one observation I must stress: "Player #2" (Purple Livery) built level crossings across two of my busiest lines without accounting for truck depot congestion, which resulted in trucks queuing across my rail lines. Unfortunately, my trains kept on smashing them. Where possible, Grade-Seperate.

Secondly, I tried running freight-only. Transporting coal is the easiest money to make, but I should have moved onto secondary industry and served towns with goods. Whether this will compete against passenger operations remains to be seen. *Edit* Note: I tend to strive for maximum performance, and the best way to achieve that is to serve as much industry as possible, as on time as possible.

Thanks to everyone for playing and hope to see you next time. smile.gif
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That Commander
post Nov 19 2010, 05:37 PM
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Hello

Has anyone been playing this recently? If you have not, you may wish to start now, to avoid being slammed by Terry Mulder for "bungling" and "cost blowouts".

I remember one extension cost me 300 thousand pounds for a coal mine that only produced 50 tonnes of coal per month sad.gif

The moral of that story is: do not try to landscape water!

A server will be run at the upcoming lan, either by SirSquidness or myself. The same settings as the last game will apply.

If anyone is interested, I can post my savegame of my "masterpiece" game that has been going for nearly 150 years, where I have tried all my ideas on what works.

State Transport Authority.
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That Commander
post Dec 9 2010, 10:45 PM
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Hey, is anyone interested in playing this at the upcoming LAN? smile.gif
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