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> MaNew Map suggestions for UT2004 and Doom II comps
JDman
post Jul 5 2016, 10:55 PM
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Hi all, I just wanted to make a suggestion for the UT2004 and Doom 2 Zdaemon Comps, these comps have had the same map for the last 3 times, Deck17 for UT2004 and Map01 for Doom II. Although these may be good I suggest we do something different, I suggest Tokara Forest for UT2004 and Map02 Underhalls for Doom II, Let me know what you think.

thanks,

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Shadow Reaper
post Jul 10 2016, 09:09 PM
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Hi JDMan,

The next UT Comp will be UT4, though I will likely be using their default map for the competition.

Do you have suggestions for maps for Doom II other than Map2, as the maps are on rotation and I normally use map1 and 7 as they seem to be the best for pvp.
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JDman
post Jul 14 2016, 11:19 AM
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Heya Shadow, saw you at Landslide sorry I didn't get a chance to say hello.

I see, really is UT4 even on Steam yet?

In regards to Doom I've checked and there aren't really that many maps that are good for PvP though I've found a few that could be good for a change from MAP01 and MAP07

E1M1 - The first level of Doom, it's kind of linear but if we can do the first level of Doom II we can do the first level of Doom
http://doom.wikia.com/wiki/E1M1:_Hangar_(Doom)

MAP02 and E4M1- These two aren't exactly simply designed but make a good alternative to MAP01 as I think they are small enough for two people.
http://doom.wikia.com/wiki/MAP02:_Underhalls_(Doom_II)
http://doom.wikia.com/wiki/E4M1:_Hell_Beneath_(Doom)

MAP06 - This one is huge but I think it could still work as it has lots of open space
http://doom.wikia.com/wiki/MAP16:_Suburbs_(Doom_II)

E1M8 - I would love to have a match here (possible the final) would be ridiculous cause of all of the open space but I reckon it could work.
http://doom.wikia.com/wiki/E1M8:_Phobos_Anomaly_(Doom)

Anyway let me know what you think.

thanks,


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