Hey guys, haven't been to Respawn in almost a year so heres hoping the Cod4 comp runs smoothly once again!
The COD4 community over at CyberGamer has interest from a few top teams so we should be representing out in force!
Just letting you know in case you weren't aware: the latest promod is
PromodLive 2.11 NE, which can be downloaded here;
http://www.codpromod.com/2011/02/finally-p...-2-11/#more-249Also, the popular competitive maps in the AusCOD scene atm are;
-Strike
-Crash
-Backlot
-Citystreets/District
-Crossfire
-Ravens (custom map)
-Inferno (custom map)
Part of the reason for this post is to suggest the idea of putting those two custom maps in the rotation (I know the current CG comp is using them + the upcoming invite leages will have those maps). I guess some of the more casual teams won't have the map so it should be in for the later rounds of the comp.
The maps can be downloaded from here;
http://www.cybergamer.com.au/files/209/http://www.cybergamer.com.au/files/656/Hopefully the comp is double-elimination again, that worked really well last time.
And finally, one of CG's COD4 Admins will be attending the LAN. His name is Hektik and he will be available to assist oohms or whoever is hosting the COD4 comp this time round.
Just giving you a heads up of what the competitive scene is like at the moment. I don't mean to be all pushy but would be nice if the comp was run in this standard (and it pretty much was like this last Respawn). Should be an amazing comp, I know we have a few players flying from interstate to represent their team so should be a great day.
Anyways let me know what you guys think and what you have in store for the COD4 comp this time round
Thanks for reading
~zantikK
tl;dr:
I put forth these suggestions to have a successful/competitive COD4 comp:
-Run in latest promod (PromodLive2.11 NE)
-Run map rotation of: Strike, Crash, Backlot, Citystreets, Crossfire
-Include custom maps Ravens and Inferno in the final rounds of the comp
-Run comp in double-elimination