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> TF2 6v6 Rules
SirSquidness
post Jan 21 2010, 02:32 PM
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These will be the rules used for TF2 6v6 at v16 and future events, unless otherwise noted

Respawn’s Team Fortress 2 Competition will be based upon the Oz Fortress Winter League Rule Set, with modifications to the structure to fit.

See http://www.ozfortress.com/showthread.php?t=35266 for the original rule set.

Changes from the OWL:SE Rule Set:
These changes are in addition to the rule set, and where there are conflicts, these rules take precedence.
    Section 1
  • The tournament will be run in a double elimination format.
    Section 2
  • All teams must register before 10 minutes prior to the scheduled start of the event
  • If team wishes to withdraw, they must inform the competition organiser as soon as humanly possible.
  • Players are allowed to be substituted with other paying attendees as long as they are not already in another TF2 team at the event.
    Section 3
  • Match times and maps will be dictated by competition organisers.
  • Forfeits will count as a loss.
  • A forfeit will be forced if:
  • - A team does not present themselves to the competition organiser within a certain time frame (10 minutes and two calls using the notifier application available at the LAN or the PA system) when requested
  • -A team does not connect to a server in a reasonable time frame (10 minutes and two calls using the notifier application available at the LAN or the PA system)
  • -A team cannot find all six of their players within a reasonable time frame
  • Team are allowed to play for 5 minutes missing up to one of their members before being forced to forfeit
  • -A team leaves the match before it has been won for non-technical reasons (If there is a network or power drop, the opposing team should pause the server and wait for them to rejoin - teams should consult with the organisers if they would like a rematch)
    Section 4
  • Mercenaries are allowed and must meet two criteria
  • --Must be a paying attendee of Respawn
  • --Must not be a participant in another TF2 team at the event, including teams knocked out of the tournament
  • Spectating is only allowed through SourceTV.
  • Draws are not allowed.
  • --5 point push pull maps, a golden cap should be used to determine the winner
  • --Time based maps, whoever won quicker is considered the winner
  • Section 4 should be read as it contains very relevant information, including class limits and win conditions.



SUMMARY OF IMPORTANT INFORMATION

Exploits and cheats are disallowed.

Servers are pausable.

Class limits are
  • * 1 Medic
  • * 1 Demoman
  • * 1 Heavy
  • * 1 Engineer
  • * 1 Spy
  • * 2 Scouts
  • * 2 Snipers
  • * 2 Soldiers
  • * 2 Pyros


Critical Hits: Off
Damage Spread: Off
Fixed Weapon Spreads: On
Weapon Unlocks: On, except for the Sandman and Gunboats.


SourceTV will be recorded on the servers. Demos are not required to be recorded by the players.


The OWL:SE Rule set is licensed under the Creative Commons Attibution - noncommercial - share alike 2.5 license. More information here. Original rule set here.


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Dekar
post Apr 7 2010, 06:44 PM
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psst
it's actually 6v6, right?
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SirSquidness
post Apr 7 2010, 07:02 PM
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I ... Uh... Yeah.

No idea how I managed to screw that up. Thanks for noticing.


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Fake
post Jun 22 2010, 12:05 AM
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Are these rules being updated to the new OWL ruleset (few changes regarding unlocks and match formats)?
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priorax
post Jul 11 2010, 08:11 PM
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Since this hasn't been discussed much.
OWL3 Ruleset http://www.ozfortress.com/showthread.php?t=38111

I think we have kind-of been unofficially been playing by this for the last 2 Respawn's because when I ask at the front they say we are playing by the OWL3 ruleset.


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TheTacoMan
post Jul 27 2010, 08:45 PM
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Buff banner is banned?

I can see crit-a-cola being banned because it's a random drop, but BB has a milestone linked to it, and it's not really OP as you have to give up your shotty.

Is the poor Sandman ever going to be unbanned?
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priorax
post Jul 27 2010, 09:06 PM
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I think the main reason why it's banned is that it gives the whole team an advantage when pushing forward/defending which the opposition doesn't really have a good chance of holding their own against if used
well.

As for sandman, I doubt it.

Also, for crit-a-cola, very simple (and obvious) crafting combo, kritzkrieg + bonk


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Lemming
post Aug 31 2010, 12:34 PM
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are the gunboats still banned?
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priorax
post Aug 31 2010, 03:49 PM
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I'm guessing if this isn't decided pre-event we will decide on the night, just ask if we are playing with the OWL3 or OWL:SE ruleset.


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Lemming
post Sep 6 2010, 12:38 PM
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QUOTE (priorax @ Aug 31 2010, 03:49 PM) *
I'm guessing if this isn't decided pre-event we will decide on the night, just ask if we are playing with the OWL3 or OWL:SE ruleset.


think they shouldn't be considering they arn't banned now and there not such a rare drop anymore.
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priorax
post Sep 6 2010, 05:16 PM
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The current "official" TF2 rules for Respawn are based on the OWL:SE ruleset (done in 2009). Section 4H states:
QUOTE
Weapon Unlocks: On, except for the Sandman and Gunboats.


OWL3 Ruleset (2010) section 4H states:
QUOTE
Weapon Unlocks and Random Drops: Allowed, except for the Sandman, Buff Banner and Crit a Cola


Items are not banned due to the rarity of the drop, but because they give one player or team an advantage over the other.

Source: http://www.ozfortress.com/showthread.php?t=38111#section4H

Also, they have continued to state:
QUOTE
All the engineer unlocks are banned from ozfortress competitions until further notice.
Moving buildables is allowed.


If you would like to read 29 pages of people complaining about item banning in competitive TF2. http://forums.steampowered.com/forums/show...d.php?t=1388193


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Lemming
post Sep 7 2010, 02:29 PM
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biggrin.gif k well thanks for that babe!
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