These will be the rules used for TF2 6v6 at v16 and future events, unless otherwise notedRespawn’s Team Fortress 2 Competition will be based upon the Oz Fortress Winter League Rule Set, with modifications to the structure to fit.
See
http://www.ozfortress.com/showthread.php?t=35266 for the original rule set.
Changes from the OWL:SE Rule Set:
These changes are in addition to the rule set, and where there are conflicts, these rules take precedence.
Section 1- The tournament will be run in a double elimination format.
Section 2 - All teams must register before 10 minutes prior to the scheduled start of the event
- If team wishes to withdraw, they must inform the competition organiser as soon as humanly possible.
- Players are allowed to be substituted with other paying attendees as long as they are not already in another TF2 team at the event.
Section 3 - Match times and maps will be dictated by competition organisers.
- Forfeits will count as a loss.
- A forfeit will be forced if:
- - A team does not present themselves to the competition organiser within a certain time frame (10 minutes and two calls using the notifier application available at the LAN or the PA system) when requested
- -A team does not connect to a server in a reasonable time frame (10 minutes and two calls using the notifier application available at the LAN or the PA system)
- -A team cannot find all six of their players within a reasonable time frame
- Team are allowed to play for 5 minutes missing up to one of their members before being forced to forfeit
- -A team leaves the match before it has been won for non-technical reasons (If there is a network or power drop, the opposing team should pause the server and wait for them to rejoin - teams should consult with the organisers if they would like a rematch)
Section 4 - Mercenaries are allowed and must meet two criteria
- --Must be a paying attendee of Respawn
- --Must not be a participant in another TF2 team at the event, including teams knocked out of the tournament
- Spectating is only allowed through SourceTV.
- Draws are not allowed.
- --5 point push pull maps, a golden cap should be used to determine the winner
- --Time based maps, whoever won quicker is considered the winner
- Section 4 should be read as it contains very relevant information, including class limits and win conditions.
SUMMARY OF IMPORTANT INFORMATIONExploits and cheats are disallowed.
Servers are pausable.
Class limits are
- * 1 Medic
- * 1 Demoman
- * 1 Heavy
- * 1 Engineer
- * 1 Spy
- * 2 Scouts
- * 2 Snipers
- * 2 Soldiers
- * 2 Pyros
Critical Hits: Off
Damage Spread: Off
Fixed Weapon Spreads: On
Weapon Unlocks: On, except for the Sandman and Gunboats.
SourceTV will be recorded on the servers. Demos are not required to be recorded by the players.
The OWL:SE Rule set is licensed under the Creative Commons Attibution - noncommercial - share alike 2.5 license.
More information here.
Original rule set here.