QUOTE (solse @ Jun 17 2009, 05:24 PM)

I don't really see the need for class restrictions, i mean, as others have already stated a good team will have a balanced class as there is no room for stacking in a 5v5 situation and if that occurs the team who does will probably loose as a result.
It's alot better to be able to change classes on the fly to adjust to the differing scenarios that occur.
You'll still be able to change classes on the fly with restrictions, just not able to stack a particular class for a particular situation (Scout rushes, or all engineer on defense are good examples of this). I still think a 2 class limit would be acceptable, as lets say one member of your team is playing spy and not doing too well, and you want to switch to spy to help him take out a particularly nasty sentry or something (there are other options for sentries, i know).
Thank you for explaining damage spread, i was a bit unsure myself what it was, and now that i have heard it does seem like a good idea to turn it off. I'm still in favor of crits, however, i feel they add a dynamic element to the game that makes it more exciting. I mean, sure, it sucks to walk out of spawn and get hit in the face with a crit scattergun shot, but man does it feel good to let loose a crit rawket into a group of unsuspecting players.