QUOTE (priorax @ Jan 14 2010, 02:05 PM)
QUOTE (tass @ Jan 14 2010, 01:05 PM)
QUOTE (GIARUS @ Jan 13 2010, 12:27 AM)
QUOTE (R4N @ Dec 17 2009, 11:10 AM)
That did look rather cool Giarus
And Hoodlum... i am very interested in this idea of yours, leave it with me
Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work
Also whats the rules for the 1v1 comp
IMO its better if you know the map not some map that no one knows and that turns out to be shit
Yes, but having a map noone knows makes it slightly more fair
I'm surprised nobody has stepped in to clarify how this comp will run
And even more surprised at the serious suggestion of having the novelty simpsons CAPTURE THE FLAG map offered.
In brief, there's certain maps you do and don't play for 1v1 'duel'.
Some maps are multi-purpose, offering great TDM and Duel play. Or CTF and TDM, or TDM and FFA, other combinations therein.
Most maps are unsuitable for duel in many ways, offering layouts too unfair for a player who just died, powerups and pickups too numerous, or just plain stupid space maps (NO Q3DM17 GODDAMN I KNOW YOU KIDS LOVE THE RAILGUN BUT KEEP IT IN YOUR PANTS)
The Quake communities and professional comps have watered down the maplist to ones that everyone can agree from, with the duellers choosing a map each from the map pool and playing a "best of three", with the final map played being decided by the player who lost the last round.
It's up to the competition organisers how they want to arrange the duels, ie: ladder, round robin, best of x, etc. but ultimately the most important thing here is the map pool.
May I suggest these from Vanilla Quake3 1.32 Point Release and the CPM Mappack as very popular and entertaining duel maps:
- PRO-Q3DM6 (The Campgrounds)
- PRO-Q3TOURNEY2 (The Proving Grounds)
- PRO-Q3DM13 (Lost World)
- PRO-Q3TOURNEY4 (Vertical Vengeance)
- HUB3AEROQ3/CPM22 (Aerowalk)
- CPM3A (Use and Abuse)
And additionally any remakes of Quake1's duel maps (q3q1dm2/4/6) and Quake2's DM1 (Edge) should be a lot of fun as good but nonstandard duel maps.
Decide whether to set 15 minute or 10 minute duels and if there's any special rules for the final, ie: best of 5.
As for the Vanilla Quake3 vs Challenge Promode options, I think although the game is more balanced, newbies will be punished more by the experienced CPM players, leading to a more obvious and visible skill divide. I'm for either version of Q3, but vanilla just seems easiest to run. Forcing interested players to learn how to run the CPM mod will turn a few away. TBH my CPM still drops to the menu when I join a server. :/
Wanna see this happen (y)