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TF2 Competition Restrictions and Maps, What I think needs to change. |
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| the ned |
May 20 2009, 03:59 PM
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Last time the tf2 competition was a joke.
When you are able to run 5 engies as defence against only 5 people, it ruins the fun and competitiveness of the game.
I suggest that we run cevo class restrictions for the competition so that we avoid stupid situations like this again.
Cevo means that you can run:
2 soldiers 2 scouts 2 snipers 1 of every other class (pyro, demo, heavy, engy, medic, spy)
This will make the competition actually .... fair, but also possible to cap points / push the cart.
I would also like to see 5 point push/pull maps used rather than payload maps.
These would include cp_well, cp_granary, cp_badlands.
It would also be possible to run cp_gravelpit, but that tends to end up in a stalemate situation.
This is just my input, seeing as I play tf2 online actively in leagues.
But feel free to disagree with me, i'd like to hear your input.
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| TheTacoMan |
Jun 19 2009, 06:08 PM
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QUOTE (solse @ Jun 17 2009, 05:24 PM)  I don't really see the need for class restrictions, i mean, as others have already stated a good team will have a balanced class as there is no room for stacking in a 5v5 situation and if that occurs the team who does will probably loose as a result.
It's alot better to be able to change classes on the fly to adjust to the differing scenarios that occur. You'll still be able to change classes on the fly with restrictions, just not able to stack a particular class for a particular situation (Scout rushes, or all engineer on defense are good examples of this). I still think a 2 class limit would be acceptable, as lets say one member of your team is playing spy and not doing too well, and you want to switch to spy to help him take out a particularly nasty sentry or something (there are other options for sentries, i know). Thank you for explaining damage spread, i was a bit unsure myself what it was, and now that i have heard it does seem like a good idea to turn it off. I'm still in favor of crits, however, i feel they add a dynamic element to the game that makes it more exciting. I mean, sure, it sucks to walk out of spawn and get hit in the face with a crit scattergun shot, but man does it feel good to let loose a crit rawket into a group of unsuspecting players.
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| Redact |
Jun 22 2009, 02:39 AM
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the issue of crits is as simple as this
is the tournament meant for lols and fun? crits on or is the tournament meant to find out who's the better team? crits off
damage spread is pretty much a joke, its like crits, but instead it makes your guns weaker instead of stronger
pipes can do under 60 damage when hit directly with damage spread off, a meat shot can do under 60 as well, a scout can survive a head shot and there's plenty of other faults with damage spread off
crits on the other hand have more behind them, but personally I'm against them
class limits are a part of making the game balanced, if limits were never needed before because you need a "balanced" team to win, they would never have been concepted
its very easy for a team to stack 3 demos on a defense or stack other stupid amounts of classes also having 1 medic limit allows the game to flow faster as people actually die and the medic becomes a lot more important
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I'm a professional moron
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| the ned |
Jun 24 2009, 03:19 PM
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QUOTE (Redact @ Jun 22 2009, 02:39 AM)  the issue of crits is as simple as this
is the tournament meant for lols and fun? crits on or is the tournament meant to find out who's the better team? crits off
damage spread is pretty much a joke, its like crits, but instead it makes your guns weaker instead of stronger
pipes can do under 60 damage when hit directly with damage spread off, a meat shot can do under 60 as well, a scout can survive a head shot and there's plenty of other faults with damage spread off
crits on the other hand have more behind them, but personally I'm against them
class limits are a part of making the game balanced, if limits were never needed before because you need a "balanced" team to win, they would never have been concepted
its very easy for a team to stack 3 demos on a defense or stack other stupid amounts of classes also having 1 medic limit allows the game to flow faster as people actually die and the medic becomes a lot more important See this man knows what he's talking about, considering he is part of X5, one of the top div 1 clans. Also will you be attending redact?
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| Redact |
Jun 30 2009, 10:23 AM
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QUOTE (the ned @ Jun 24 2009, 03:19 PM)  Also will you be attending redact? yes ill be attending, atticus confirmed himself aswell and he should be there too any confirmation on the exact rules yet? :x or have i missed a post btw maps other than granary/badlands/well are fine gravelpit may be a little stalematey, but its the best attack/def map in tf2, and its a VERY solid map, so it should be included somewhere hopefully  dustbowl is acceptable, fastlane, hell even turbine, all of these get played in big leagues around the world, just turbine/dustbowl have the most glaring flaws but if you want more maps in the rotation, then this could be good
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I'm a professional moron
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| Rei |
Jul 2 2009, 04:17 PM
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even though its a fun comp u should cater to the needs of the people who play TF2 seriously.
CEVO rules and class restrictions would be great.
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| SirSquidness |
Jul 2 2009, 07:47 PM
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^_^
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Righto. I swear I already posted a reply in here a few days ago, but the reply must have been lost amongst all my firefox windows and tabs and never actually posted.
TF2 rules have been decided on.
It will be very similar to CEVO, but not identical.
Crits/damagespread off. Class limits similar to CEVO are in place. A few other misc settings here and there. Maps will be announced at the LAN.
And Rei, technically it's not a funcomp, it is a proper comp for Respawn. Fun, though it may be, it's not a funcomp per se. =D
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| the ned |
Jul 3 2009, 03:09 PM
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hey as long as there's a 1 demo, 1 medic, 1 engy, 1 heavy restriction, i'm happy. otherwise i might rage a little. + redact, need a slut? 
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| CipGop |
Jul 21 2009, 08:18 AM
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Im thinking that Ill come out to this weeks meeting.
Linux has been a occational insterest of mine that Id like to get in more detail with.
But, I do game....quite a bit. Linux is not used on my primary computer for this reason.
Anyway, CSCC grows more and more every year. Maybe a few of you guys would like to come to a meeting or two of oursTonight 9PM, Brackett Hall room 224 and see how we run things. Weve had pretty good luck with getting money form the university over the past few years, maybe we can help?
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| R4N |
Jul 21 2009, 12:21 PM
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Hueg.
Posts: 634
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From: In a packing crate till next respawn.
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ooooooooooook then...
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Voodoo: i5 3570k, Asrock Z77, 16GB DDR3, Ati 280x 3GB, 120GB 520 SSD + 2x 2TB, Lian-Li PC A04, Win8.1. Banshee: N2820 Intel NUC, 4GB DDR3l, 60GB Kingston V300 SSD, 1080P Projector :3 Rush: HP Microserver, 8GB DDR3, 4x 2TB
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| Tofuboi |
Jul 21 2009, 01:02 PM
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QUOTE (R4N @ Jul 21 2009, 12:21 PM)  ooooooooooook then... you thought the same thing too eh? 
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| SirSquidness |
Jul 21 2009, 02:40 PM
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^_^
Posts: 1,153
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I want to know wtf CSCC is. And where Brackett hall is! I'M INTERESTED! Money from the university. What could be better?
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