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> Old Counter Strike Rule Thread.
The Shadow
post Jul 26 2006, 03:39 AM
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This thread is for these rules only, you can reply with suggestions to these rules which we may or may not implement. This thread will be regularly trimmed so that it is easy for all to read.

Counter Strike Competition Rules

General

- Competition Method : 5 vs. 5 (Team Play, 5 players per team) – Double Elimination

- Teammate substitutions are allowed twice at most. 2 substitutions will be allowed during the tournament. If any team needs to make more than two substitutions for any reason, the team must forfeit the tournament unless the Admin is given sufficient reason to extend the limit.

- Rounds : 20 Rounds (Max rounds format) : 10 rounds as Terrorists and 10 rounds as Counter-Terrorists per team (If a team scores 11 rounds first, the match is ended immediately.)
- Victory Condition: The first team to win 11 rounds.
- Round Time: 1 minute 45 seconds
- Counter-Strike, Terrorist will be announced before the match or decided by coin toss.
- In the case of a tie after regulation, 6 extra rounds will be played.
(3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
- Extra Round restart money: $10,000
- In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
- Official Maps: De_Dust2, De_Inferno, De_Nuke , De_Train
- The map selection may be changed prior to the tournament. Players will be informed of any such changes before the competition.
- The player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn't fade to black, the player is deemed dead three seconds after he/she has fallen.
- Team members may communicate verbally if they are alive in the match or when all team members are dead.

- Approved Commands
1) Adjust_crosshair
2) Left Hand
3) A user can use Activate In-Game-VGUI Command
- Default skins must be used.
- Boosting (stepping on top of own team player) is allowed in play.
- The players are not allowed to move silently by pressing the Duck key repeatedly.
A player found using this method may be given a warning or lose by default at the Admin’s sole discretion. (NOTE: This is different from moving while the Duck key is pressed down.)
- C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
- Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the Admin.
- Throwing grenades over buildings in all maps are allowed.
- Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
- Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the Admin at their sole discretion.
- The gamma rate can be changed in the video graphic driver.
- Freezetime for Stage Matches is 10 seconds.

Tournament Server Settings

- mp_autokick 0
- mp_autocrosshair 0
- mp_autoteambalance 0
- mp_buytime 0.25
- mp_consistency 1
- mp_c4timer 25
- mp_fadetoblack 1
- mp_flashlight 1
- mp_forcechasecam 2
- mp_forcecamera 2
- mp_footsteps 1
- mp_freezetime 10
- mp_friendlyfire 1
- mp_hostagepenalty 0
- mp_limitteams 10
- mp_logecho 1
- mp_logdetail 3
- mp_logfile 1
- mp_logmessages 1
- mp_maxrounds 0
- mp_playerid 1
- mp_roundtime 1.75
- mp_timelimit 0
- mp_tkpunish 0
- sv_aim 0
- sv_airaccelerate 10
- sv_airmove 1
- sv_allowdownload 0
- sv_allowupload 0
- sv_alltalk 0
- sv_cheats 0
- sv_clienttrace 1
- sv_clipmode 0
- sv_friction 4
- sv_gravity 800
- sv_lan_rate 25000
- sv_maxrate 25000
- sv_maxspeed 320
- sv_maxunlag 0.5
- sv_maxupdaterate 101
- sv_minupdaterate 101
- sv_minrate 25000
- sv_proxies 1
- sv_send_logos 1
- sv_send_resources 1
- sv_stepsize 18
- sv_stopspeed 75
- sv_unlag 1
- sv_voiceenable 1
- sv_unlagsamples 1
- sv_unlagpush 0
- sys_ticrate 10000
- allow_spectators 1
- decalfrequency 60
- edgefriction 2
- host_framerate 0
- log on
- pausable 0

Allowed Setting Values for Client

- cl_updaterate 101
- cl_cmdrate 101
- rate 25000
- m_filter 1/0
- hud_fastswitch 1/0
- zoom_sensitivity_ratio
- fps_max 101
- cl_dynamiccrosshair 1/0
- gamma 1/3
- brightness 1/3
- cl_minmodels 1/0
- cl_shadows 1/0

Following Client Settings May Not Be Changed (Must use the default values)

- cl_weather
- mp_corpse_stay
- mp_decals
- max_shells
- max_smokepuffs
- fastsprites
- ex_interp 0.01

Unfair Practices Subject to Penalty

- Use of personal model/skins (includes weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. pistol roll, silentrun, attack+use, centerview script, norecoil script, etc.)
- The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.


If disconnection occurs during a match

- If all the players cannot play due to an unintended, unforeseen accident such as server stoppage
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
- If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
- In the case of intentional disconnection, the Admin may decide to end the match with the offending team losing by forfeit.
- Protests can only be filed by the team leader.
- If a player does not agree to any rules, he/she can express his/her protest to the Admin before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the Admin.
- If a rematch is decided by the Admin, the team that does not follow this decision will be subject to disqualification.
- Three warnings constitute being disqualified from the competition.


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plnD
post Sep 15 2007, 09:50 PM
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is there any console command that can be used to turn off skins for guns and player models?? or do we have to re-install the skins back to default??

Ketch

plnD
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Sando
post Sep 19 2007, 05:38 PM
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Not that I know of, but if you rename the models directory in your SteamApps directory to something else temporarily (like "models_bak"), they should revert back to the default models.
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plnD
post Sep 21 2007, 03:21 PM
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thanks ill test it but im not 100% if it will work

if it doesnt ill just reinstall teh defults

Ketch
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corona
post Oct 2 2007, 10:46 AM
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Could we change the round format to MR15 instead of MR10?
It's just that MR15 is the norm for CS competitions these days and most of the teams attending will be used to playing this format.

The melbcss community is bringing around 10-12 teams for this LAN.
http://www.anythinginteractive.com/forums/...opic,552.0.html

I hope it's not too much trouble. Thanks.
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johnny
post Oct 2 2007, 01:14 PM
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QUOTE(corona @ Oct 2 2007, 10:46 AM) [snapback]1401[/snapback]

Could we change the round format to MR15 instead of MR10?
It's just that MR15 is the norm for CS competitions these days and most of the teams attending will be used to playing this format.

The melbcss community is bringing around 10-12 teams for this LAN.
http://www.anythinginteractive.com/forums/...opic,552.0.html

I hope it's not too much trouble. Thanks.



i agree with corona
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The Shadow
post Oct 2 2007, 04:53 PM
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There will be different person in charge of the CS:S comp so if he wants the format to be changed to MR10 then thats the way it shall be. smile.gif

Though if you look at the rules it says maximum of 20 rounds, which I assume is MR10 instead of a maximum of 30 rounds which would cover MR15.


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Draps
post Jan 1 2008, 03:43 PM
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Are we alowed to use cl_minmodels?? coz the custom skin and all that jazz got me wondering?


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The Shadow
post Jan 3 2008, 10:51 AM
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Yes you can use cl_minmodels


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Rabbit The Rat
post Jan 7 2008, 10:20 AM
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Approximately what time will the CSS comp start?
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The Shadow
post Jan 9 2008, 11:19 AM
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As Carona from Anything Interactive will be running the CS:S comp I cant give you a definite time but I'd think that you would want to be at the hall by 12pm at the latest.


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corona
post Jan 11 2008, 03:00 PM
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QUOTE(The Shadow @ Jan 9 2008, 12:19 PM) [snapback]1612[/snapback]

As Carona from Anything Interactive will be running the CS:S comp I cant give you a definite time but I'd think that you would want to be at the hall by 12pm at the latest.

Hi.

Sorry for the late response guys.

I plan to start the comp by around 12ish to 1ish - and hope to finish in time for some dinner.

So far, we have around 6 teams coming. From what I know, there will be a few freelance CSS players lurking around as well - and i'll be working to help form some "slut" teams.

The Format will be the standard MR15 format - with all matches recorded.
Depending on how many teams attend we'll run either round robin or double elim. I personally prefer round robin but we'll see how the day pans out tomorrow.

Cheers and see yous tomorrow. Please arrive by 12pm to register.

Thanks.

cl_minmodels can be used.


Here's a quick ruleset;

1. Team Numbers
Teams consist of up to 5 players.

2. Substitute Players
You may make substitutions during a match, but only during the half-time team swap. In the case of a disconnection, a substitute may join immediately.

3. Minimum Players to start
A period of 10 minutes is allowed after the scheduled start time of the match for players to connect. Provided that each team has at least 4 players, the match must commence at this time. If a team does not have at least 4 players at the end of the 10 minute waiting period, that team forfeits the match. The 5th player may join the server at any time.

4. Server Crash/close
If a server crashes, a Tourney referee must be informed immediately. If either a referee cannot be contacted or the server issue cannot be resolved, both teams must dispute the match. This will enable the referees to re-schedule your match.

5. Player Registration (Team)
All team member should be registered in the registration thread.
please do this so that writeups can be accurate etc.

6. Terms and Conditions
All players are required to adhere to the existing Respawns Terms and Conditions in addition to the rules outlined here.

7. Matches
Teams are committed to attending their organised matches. If a team cannot make one of their matches, they must attempt to inform their opponent.

During matches, players shall refrain from using global say once the game has gone live..

8. Choosing Sides
A coin toss will be used to determine sides

9. Player Dropouts
If a team member drops out during the game they will be allowed to rejoin the match, or if a substitute is available, he/she may join in the missing player's stead.

10. Results
It is up to both captains to give the scores to the Tournament organisers in a timely manner. failure to do so may see teams penalised.

11. Cheating & Exploits
Cheating is when any team is given an unfair advantage over another team in the league; Teams found to be cheating in-game will be punished including possible disqualification from the league.

Cheating can be in the form of incorrectly reporting results or using in-game tricks which change the way the game is supposed to be played.

'Hacking' is also a form of cheating, however Anything Interactive and Respawn applies a Zero-Tolerance policy towards hacking in all forms. Any players caught hacking will be permanently banned across all Anything Interactive Events. teams who knowingly allow a fellow team-member to hack may also be removed from the Tournament.

Map exploits are not to be used under any condition. This means walking on secret ledges, skywalking, using unfair vantage points (looking through/over walls, etc). Players are allowed to perform boosts. This also includes so called "easter eggs" that change the server settings or provide advantages that would normally be an exploit. The secret room on de_cpl_mill is an example of this.

Bunny Hopping is not permitted as it is considered a game exploit and is a form of gaining an unfair speed advantage. If you continuously jump on flat ground without stopping, resulting in a speed advantage, then you will be punished for gaining an illegal form of speed advantage. Note that doing a long jump or a sideways jump in and out of cover, for example, is acceptable and legitimate, as long as you don't jump continuously, resulting in a speed advantage. The only exception to this rule would be if you jump down a slope (such as the middle ramp near CT spawn in de_cbble or in the underpass in de_dust) and then stop jumping once you get to flat ground. In this case, you are considered to be momentum jumping, not bunny hopping, therefore are not breaking this rule. However, if you continue to jump once you get to flat ground and gain a speed advantage, then you will be seen as bunny hopping and therefore will be punished for breaking this rule.

Silent bomb plants are illegal. The bomb must be planted in a accessible location, using exploits to plant will result in a forfeit.

When defusing the bomb, players must be able to see the bomb to defuse it, defusing through an immovable object is illegal. Defusing on the ramp on de_dust2, for example, is an illegal defuse.

12. General Behaviour
To ensure good sportsmanship, we require the following rules of conduct to be adhered during all matches or when setting up challenges. Teams breaking these rules will be issued a warning. Teams issued with multiple warnings will result in the team being removed from the league. The following are the rules which must be obeyed at all times:

1 - All disputes and disagreements need to be aired before a match goes live or after the game using the correct process (talking to a tournemant organiser).
2 - During a match players will not engage in disputes and will refrain from using global say once the game has gone live.
3 - Players must refrain from displays of contempt or discrimination during challenges or matches.
4 - Any interruptions mid game (map change etc) using rcon by either side, unless consented by the other team will warrant a forfeit (loss) to the team responsible(we have server logs so we will find out who it was).

If it is a team captain or co-leader that breaches these rules it may result in the team being removed from the Tournament at the Tournament Referee's discretion.

13. Rates, Scripts and other settings
Altering of rates and other settings is allowed. However altering these to cause the player to gain an unfair advantage such as ghosting or warping, will risk forfeiting the match. Ping masking will be treated as an automatic forfeit. Scripts will also be allowed. However using these to perform a task you would be unable to do without them is not allowed. eg. Anti-recoil scripts. All rate changes and breaches will be at the discretion of Tournament Referees.

Prefered Rates are:
cl_updaterate 67
cl_cmdrate 67
rate 30000

Zblock plugin is running on Anything interactive-Respawn Torunament
servers will also be pure 2 and consistency 1

14. Disputes
Any problems or disagreements will be automatically taken up with a Tournament referee, when the captains talk to the admins. These rules may be changed at the discretion of an admin to give a clearer ruling on a decision.

trying to waste time on a frivilious dispute can see the team punished for wasting Tournament admins time.

When a dispute has been raised, teams must converse in a constructive and non-confrontational manner. This means that you do not under any circumstances call people names or attempt too attach negative stigmas to people’s actions.

15. Dispute evidence
if requested during the Torunament the autoref demos will be supplied to teams disputing so that they may review the demo and check for their proof.

If the dispute is in relation to hacking/cheating, the disputing team is required to review the demo and tell the tournament admins the players name and tick so that the admin can further review the demo

16. Spectators
By playing in this league you agree to have your match spectated by SourceTV (however this will be disabled for respawn). Spectators other than those via SourceTV, Anything interactive Refs and approved commentators are not allowed during matches. If an additional team member/spectator joins the match mid-game they must be asked by their team captain to leave the server. If the person spectating does not comply within one minute of the request, the opposing side (if they wish) can have match awarded to them using the dispute system.

17. Approved Commentators
The CSS Tournament can Have approved Commentators. please see the Tournament info thread in reguards to this HERE


19. League maps
de_dust2
de_inferno
de_nuke
de_train
de_cbble

20. Server Settings
Official Tournament CS:Source War Config (war.cfg) is to be used during all matches.

mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_fadetoblack 1
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1
mp_freezetime 12
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 5
mp_maxrounds 0 // It is expected that both teams keep track and swap at 9
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.33
mp_timelimit 45
mp_tkpunish 0
mp_startmoney 16000
sv_lan 1
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_gravity 800
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxrate 25000 // legal values for this setting are between 9999 and 30000
sv_maxspeed 320
sv_minrate 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_miles
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 0
sv_alltalk 0
tv_enable 1
tv_delay 75
tv_autorecord 1
tv_maxclients 32


mp_allowspectators 1
decalfrequency 60
host_framerate 0
setpause 0
mp_logdetail 3

21. Admin commands

Login to Admin
rcon_password "passwordhere"

Restart Map
rcon changelevel "map_name"

Execute War Settings
rcon exec war.cfg

Make War Live
rcon exec lo3.cfg

Server Announcement
rcon say "This is a test"

22. Participating in Anything Interactive Leagues
All Anything Interactive Tournaments are governered by the above terms and Conditions and respawns Code of Conduct. By participating in this Tournament you are agreeing to all of these rules. Teams found to be in breach of any of these policies may be removed from the Tournament at the Anything Interactive referees and Respawn's staffs discretion.

The Anything Interactive referees reserve the right amend or modify these rules at any time throughout the duration of the Tournament.
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exeRt
post Jun 7 2009, 10:32 PM
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Hey umm i just wanted to know 100% before i go to respawn, that the servers dont have zBlock running, Can you tell me if they do or not..?
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Sando
post Jun 8 2009, 10:05 PM
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QUOTE
Hey umm i just wanted to know 100% before i go to respawn, that the servers dont have zBlock running, Can you tell me if they do or not..?
QUOTE
Zblock plugin is running on Anything interactive-Respawn Torunament
servers will also be pure 2 and consistency 1


Is there an issue with running zBlock?
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