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Tree_
post Dec 5 2009, 12:42 PM
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Do it. That is all.
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R4N
post Dec 17 2009, 10:10 AM
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Hueg.

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That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif


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GIARUS
post Jan 12 2010, 11:27 PM
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QUOTE (R4N @ Dec 17 2009, 11:10 AM) *
That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif

Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work

Also whats the rules for the 1v1 comp


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tass
post Jan 14 2010, 12:05 PM
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QUOTE (GIARUS @ Jan 13 2010, 12:27 AM) *
QUOTE (R4N @ Dec 17 2009, 11:10 AM) *
That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif

Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work

Also whats the rules for the 1v1 comp


IMO its better if you know the map not some map that no one knows and that turns out to be shit
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priorax
post Jan 14 2010, 02:05 PM
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QUOTE (tass @ Jan 14 2010, 01:05 PM) *
QUOTE (GIARUS @ Jan 13 2010, 12:27 AM) *
QUOTE (R4N @ Dec 17 2009, 11:10 AM) *
That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif

Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work

Also whats the rules for the 1v1 comp


IMO its better if you know the map not some map that no one knows and that turns out to be shit


Yes, but having a map noone knows makes it slightly more fair
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Nyarlathotep
post Jan 14 2010, 10:12 PM
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QUOTE (priorax @ Jan 14 2010, 02:05 PM) *
QUOTE (tass @ Jan 14 2010, 01:05 PM) *
QUOTE (GIARUS @ Jan 13 2010, 12:27 AM) *
QUOTE (R4N @ Dec 17 2009, 11:10 AM) *
That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif

Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work

Also whats the rules for the 1v1 comp


IMO its better if you know the map not some map that no one knows and that turns out to be shit


Yes, but having a map noone knows makes it slightly more fair


I'm surprised nobody has stepped in to clarify how this comp will run
And even more surprised at the serious suggestion of having the novelty simpsons CAPTURE THE FLAG map offered.

In brief, there's certain maps you do and don't play for 1v1 'duel'.
Some maps are multi-purpose, offering great TDM and Duel play. Or CTF and TDM, or TDM and FFA, other combinations therein.
Most maps are unsuitable for duel in many ways, offering layouts too unfair for a player who just died, powerups and pickups too numerous, or just plain stupid space maps (NO Q3DM17 GODDAMN I KNOW YOU KIDS LOVE THE RAILGUN BUT KEEP IT IN YOUR PANTS)

The Quake communities and professional comps have watered down the maplist to ones that everyone can agree from, with the duellers choosing a map each from the map pool and playing a "best of three", with the final map played being decided by the player who lost the last round.

It's up to the competition organisers how they want to arrange the duels, ie: ladder, round robin, best of x, etc. but ultimately the most important thing here is the map pool.

May I suggest these from Vanilla Quake3 1.32 Point Release and the CPM Mappack as very popular and entertaining duel maps:

  1. PRO-Q3DM6 (The Campgrounds)
  2. PRO-Q3TOURNEY2 (The Proving Grounds)
  3. PRO-Q3DM13 (Lost World)
  4. PRO-Q3TOURNEY4 (Vertical Vengeance)
  5. HUB3AEROQ3/CPM22 (Aerowalk)
  6. CPM3A (Use and Abuse)


And additionally any remakes of Quake1's duel maps (q3q1dm2/4/6) and Quake2's DM1 (Edge) should be a lot of fun as good but nonstandard duel maps.

Decide whether to set 15 minute or 10 minute duels and if there's any special rules for the final, ie: best of 5.

As for the Vanilla Quake3 vs Challenge Promode options, I think although the game is more balanced, newbies will be punished more by the experienced CPM players, leading to a more obvious and visible skill divide. I'm for either version of Q3, but vanilla just seems easiest to run. Forcing interested players to learn how to run the CPM mod will turn a few away. TBH my CPM still drops to the menu when I join a server. :/

Wanna see this happen (y)
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pexa
post Jan 15 2010, 10:25 AM
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QUOTE (Nyarlathotep @ Jan 14 2010, 10:12 PM) *
QUOTE (priorax @ Jan 14 2010, 02:05 PM) *
QUOTE (tass @ Jan 14 2010, 01:05 PM) *
QUOTE (GIARUS @ Jan 13 2010, 12:27 AM) *
QUOTE (R4N @ Dec 17 2009, 11:10 AM) *
That did look rather cool Giarus

And Hoodlum... i am very interested in this idea of yours, leave it with me tongue.gif

Can we use the simpsons map in the comp cause that way no one knows the map
i don't even now it cause i didn't now how to get it to work

Also whats the rules for the 1v1 comp


IMO its better if you know the map not some map that no one knows and that turns out to be shit


Yes, but having a map noone knows makes it slightly more fair


I'm surprised nobody has stepped in to clarify how this comp will run
And even more surprised at the serious suggestion of having the novelty simpsons CAPTURE THE FLAG map offered.

In brief, there's certain maps you do and don't play for 1v1 'duel'.
Some maps are multi-purpose, offering great TDM and Duel play. Or CTF and TDM, or TDM and FFA, other combinations therein.
Most maps are unsuitable for duel in many ways, offering layouts too unfair for a player who just died, powerups and pickups too numerous, or just plain stupid space maps (NO Q3DM17 GODDAMN I KNOW YOU KIDS LOVE THE RAILGUN BUT KEEP IT IN YOUR PANTS)

The Quake communities and professional comps have watered down the maplist to ones that everyone can agree from, with the duellers choosing a map each from the map pool and playing a "best of three", with the final map played being decided by the player who lost the last round.

It's up to the competition organisers how they want to arrange the duels, ie: ladder, round robin, best of x, etc. but ultimately the most important thing here is the map pool.

May I suggest these from Vanilla Quake3 1.32 Point Release and the CPM Mappack as very popular and entertaining duel maps:

  1. PRO-Q3DM6 (The Campgrounds)
  2. PRO-Q3TOURNEY2 (The Proving Grounds)
  3. PRO-Q3DM13 (Lost World)
  4. PRO-Q3TOURNEY4 (Vertical Vengeance)
  5. HUB3AEROQ3/CPM22 (Aerowalk)
  6. CPM3A (Use and Abuse)


And additionally any remakes of Quake1's duel maps (q3q1dm2/4/6) and Quake2's DM1 (Edge) should be a lot of fun as good but nonstandard duel maps.

Decide whether to set 15 minute or 10 minute duels and if there's any special rules for the final, ie: best of 5.

As for the Vanilla Quake3 vs Challenge Promode options, I think although the game is more balanced, newbies will be punished more by the experienced CPM players, leading to a more obvious and visible skill divide. I'm for either version of Q3, but vanilla just seems easiest to run. Forcing interested players to learn how to run the CPM mod will turn a few away. TBH my CPM still drops to the menu when I join a server. :/

Wanna see this happen (y)


Agree with most, however i think ztndm3 should be included as it is probably THE best dueling map for q3, i dunno about T2, it's not that great.
i think normal DM13 is better then pro DM13 as most people will remember DM13 standard as opposed to pro DM13, also they play standard DM13 at pro tournaments anyway.
my maplist would go
-Ztntourney3
-DM13
-ProTourney4
-ProDM6
-Hub Aero

Players eliminate 1 map each and play BO3
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Posts in this topic
- Tree_   Quake 3 Comp at Respawn 15   Dec 5 2009, 12:42 PM
- - Hoodlum   QUOTE (Tree_ @ Dec 5 2009, 01:42 PM) Do i...   Dec 5 2009, 01:38 PM
- - SirSquidness   Funny you should say that, I heard whispers that a...   Dec 5 2009, 06:09 PM
|- - Tree_   QUOTE (SirSquidness @ Dec 5 2009, 07:09 P...   Dec 7 2009, 04:39 PM
|- - Hoodlum   QUOTE (Tree_ @ Dec 7 2009, 05:39 PM) QUOT...   Dec 12 2009, 05:02 AM
|- - Hoodlum   Plus bragging rights lol. state origin style. R...   Dec 12 2009, 05:07 AM
||- - Maelstrom   QUOTE (Hoodlum @ Dec 12 2009, 06:07 AM) P...   Dec 12 2009, 06:22 AM
||- - Hoodlum   QUOTE (Maelstrom @ Dec 12 2009, 07:22 AM)...   Dec 12 2009, 12:03 PM
||- - Hoodlum   QUOTE (Hoodlum @ Dec 12 2009, 01:03 PM) Q...   Dec 12 2009, 12:06 PM
|- - Nyarlathotep   QUOTE (Hoodlum @ Dec 12 2009, 06:02 AM) Q...   Jan 25 2010, 02:28 PM
|- - GIARUS   QUOTE (Nyarlathotep @ Jan 25 2010, 03:28 ...   Jan 25 2010, 05:58 PM
|- - dead_man   QUOTE (GIARUS @ Jan 25 2010, 06:58 PM) QU...   Jan 25 2010, 07:40 PM
|- - GIARUS   QUOTE (dead_man @ Jan 25 2010, 08:40 PM) ...   Jan 25 2010, 08:23 PM
- - TechL   I might join in if there's a comp   Dec 6 2009, 12:19 AM
- - GIARUS   Question is if u remember last respawn i had a q3 ...   Dec 13 2009, 05:01 AM
- - Hoodlum   Has any1 managed to get q3 working in 64bit 7 ?? ...   Dec 13 2009, 10:58 AM
|- - GIARUS   QUOTE (Hoodlum @ Dec 13 2009, 11:58 AM) H...   Dec 13 2009, 02:35 PM
- - SirSquidness   I have no issues with Q3A in Win 7 64-bit, fully u...   Dec 13 2009, 06:18 PM
|- - Hoodlum   QUOTE (SirSquidness @ Dec 13 2009, 07:18 ...   Dec 14 2009, 10:23 AM
- - Hoodlum   K q3's on 7 (and i didnt even have 2 google lo...   Dec 14 2009, 11:50 AM
- - GIARUS   I Hope The finally got that simpsons map i gave th...   Dec 17 2009, 01:51 AM
|- - pexa   Can we have it as a CPM (Challenge pro mode) comp?...   Jan 5 2010, 09:14 AM
||- - Grover   Basic unpro dm13.. (if u can rape on pro ull pwn o...   Jan 15 2010, 11:42 AM
||- - Nyarlathotep   QUOTE (Grover @ Jan 15 2010, 11:42 AM) Ba...   Jan 16 2010, 12:07 AM
||- - Grover   haha.. whats wrong with insta gib?? lol just keep...   Jan 16 2010, 05:43 AM
||- - CrackBaby   ignore   Jan 16 2010, 09:06 AM
||- - pexa   QUOTE (Grover @ Jan 16 2010, 06:43 AM) ha...   Jan 16 2010, 09:09 AM
||- - Nyarlathotep   QUOTE (pexa @ Jan 16 2010, 09:09 AM) QUOT...   Jan 21 2010, 03:25 PM
|- - I.esus   QUOTE (priorax @ Jan 14 2010, 03:05 PM) Y...   Jan 15 2010, 11:39 AM
|- - priorax   QUOTE (I.esus @ Jan 15 2010, 12:39 PM) QU...   Jan 15 2010, 01:52 PM
- - SirSquidness   Rules are coming. Patience young padawan. Blame ...   Jan 14 2010, 10:36 PM
- - atticus   I'm not an experienced Quake player but I have...   Jan 15 2010, 07:46 PM
- - dead_man   ok, even though im still toying with a Q3 Comp i...   Jan 15 2010, 08:11 PM
- - GIARUS   Ok ill blame deadman (Pm's deadman: Blame lewi...   Jan 17 2010, 08:11 AM
|- - Grover   I'm pretty sure everyone in the server will ac...   Jan 17 2010, 09:30 PM
- - psynapse   sick sick sick.. one of the few games the Netbook ...   Jan 18 2010, 05:03 PM
- - oohms   Map suggestions for 1v1, out of the stock maps?   Jan 18 2010, 05:13 PM
|- - pexa   QUOTE (oohms @ Jan 18 2010, 06:13 PM) Map...   Jan 19 2010, 08:47 AM
|- - GIARUS   QUOTE (pexa @ Jan 19 2010, 09:47 AM) QUOT...   Jan 21 2010, 12:47 PM
- - SirSquidness   Rules are now up. http://respawn.com.au/forums/ind...   Jan 21 2010, 03:39 PM
|- - GIARUS   QUOTE (SirSquidness @ Jan 21 2010, 04:39 ...   Jan 21 2010, 10:18 PM
- - Nyarlathotep   We had to wait til the dead hours on Sunday which ...   Feb 20 2010, 05:57 PM
- - GIARUS   can we make it teams it would be more interesting   Feb 22 2010, 10:36 AM


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